Gear

Gear

There are many different types of items players can bring into game. Some items must follow guidelines to be legally brought into game, and are described here on this page.

Crafting points are used to create magical items using weaponsmithing or ornamenting, some more complex items require tinkering to create. Most other things that don't fall into one of these categories can be brought into game at any time for free as long as it follows any guidelines that might exist for props like it. Anything not listed on this page is likely safe to bring into play at any time, but if you have a question about any given prop speak to the Props Marshal or the Rules Marshal about it.

Encampment only tinkering items are always non-lootable.

Table of Contents

Combat Gear | Utility Gear | Currency | Tinkering Gear | Traps | Encampment Items
Ornamenting Items | Weaponsmithing Items | Special Items | Special Ritual Components

Combat Gear

Mundane arms and armor players can bring into game for free at any time (pending safety inspection by rules staff).

Combat Gear
Name Slot Used Skill Required to Create Crafting Costs Encampment Item Lootable Description

Mundane Armor Variable None None No No Any traditional, real piece of wearable armor. Only uses a slot if magical.

Mundane Bucklers Buckler None None No No A shield smaller than 24 inches

Mundane Melee Weapons Weapon None None No No A weapon for personal combat

Mundane Missile Weapons Weapon None None No No A weapon that fires projectiles

Mundane Shields Shield None None No No A shield between 12 inches and 40 inches wide/ tall

Tag Bags None None None No No Biodegradable cloth bags full of bird seed used to deliver ranged spells.

Mundane Thrown Weapons Weapon None None No No Any weapon you physically throw

Utility Gear

Everyday items that players can bring into game at any time but need to be aware of some guidelines regarding.

Basic Gear
Name Slot Used Skill Required to Create Crafting Costs Encampment Item Lootable Description

Bells None None None No No A hand bell with a clapper

Candles None None None No No A simple candle

Containers None None None No No A closable box, chest or bag

Glow Worms None None None No No A one use glowstick

Lanterns None None None No No A game appropriate lantern

Masks None None None No No A mask worn on the face

Torch None None None No No A game appropriate torch

Valuables

These items must be acquired in play. Creating in-game counterfeit valuables is not allowed.

In-Game Currency
Name Slot Used Skill Required to Create Crafting Costs Encampment Item Lootable Description

Coins and Currency None None None No Yes Any in-game coin used for trade.

Gems None None None No Yes Gems with in-game coin value

Shells None None None No Yes Sea shells with in-game coin value

Tinkering Gear

Specialized gear that can only be crafted with the tinkering skill.

Tinkering Gear
Name Slot Used Skill Required to Create Crafting Costs Encampment Item Lootable Description

Light Tubes None Tinkering 1 4 crafting points, 20 coin No Yes A single bulb flashlight or a 1-3 LED light

Lock and Keys None Tinkering 1 4 crafting points, 20 coin No Yes A lock and key

Magic Lock Box None Tinkering 1 4 crafting points, 20 coin No Yes A magic box that casts magic lock once per gd

Ritual Candle None Tinkering 1 4 crafting points, 20 coin No Yes A specially made candle used when performing rituals

Ritual Quill None Tinkering 1 4 crafting points, 20 coin No Yes A quill used in the production of level 4 and 5 scrolls

Grounding Wire Ankle Tinkering 2 8 crafting points, 40 coin No Yes Protects against magic damage once per event

Shackles of Grounding None Tinkering 2 8 crafting points, 40 coin No Yes Magical shackles permanently ground the wearer.

Magic Lock Picks None Tinkering 4 16 crafting points, 80 coin No Yes Dispels magic locks, and automatically picks mundane locks on containers 4/ event.

Contraption Accesory Master Tinkering 24 crafting points, 100 coin No Yes A portable trap that can contain a beneficial effect up to level 5

Elven Steel Dish None Legacy Item Uncraftable No Yes A single dish (bowl or cup) that cannot be poisoned

Traps

Containers or tripwire traps crafted with tinkering which can then load trap tags

Traps
Name Slot Used Skill Required to Create Crafting Costs Encampment Item Lootable Description

Trap - Level One None Tinkering 1 4 crafting points, 20 coin No No A trap that can be armed with a single trap tag

Trap - Level Two None Tinkering 2 8 crafting points, 40 coin No No A trap that can be armed with up to 2 trap tag

Trap - Level Three None Tinkering 3 12 crafting points, 60 coin No No A trap that can be armed with up to 3 trap tags

Trap - Level Four None Tinkering 4 16 crafting points, 80 coin No No A trap that can be armed with up to 4 trap tags

Trap - Level Five None Tinkering 5 20 crafting points, 100 coin No No A trap that can be armed with up to 5 trap tags

Encampment Items

Non-lootable items kept at adventuring groups in-game homes.

Encampment Items
Name Slot Used Skill Required to Create Crafting Costs Encampment Item Lootable Description

Basin of Purify Spirit None Tinkering 2 8 crafting points, 40 coin Yes No Casts purify spirit 6/ event with a head dunk.

Workshop None Tinkering 2 8 crafting points, 40 coin Yes No Grants 4 addition craft points to a single character.

Anvil of Mend Armor None Tinkering 2 8 crafting points, 40 coin Yes No Casts mend armor 10/ event.

Carpet of Dissipate None Tinkering 2 8 crafting points, 40 coin Yes No Casts dissipate on users.

Font of Insight None Tinkering 2 8 crafting points, 40 coin Yes No Cast diagnosis on yourself up to 10/ event

Grounding Stone None Tinkering 3 12 crafting points, 60 coin Yes No Everyone in the encampment becomes grounded.

Shielding Stone None Tinkering 3 12 crafting points, 60 coin Yes No Spend 10 minutes at your encampment to gain anti-magic shield.

Barrier Stone None Tinkering 3 12 crafting points, 60 coin Yes No After one minute in your encampment gain 4 points of magic armor 2/ event.

Curtains of Magic Lock None Tinkering 4 16 crafting points, 80 coin Yes No Casts magic lock 20/ event.

Greater Workshop None Tinkering 4 16 crafting points, 80 coin Yes No Grants 8 craft points per event for one character.

Music Box of Sanctuary None Tinkering 4 16 crafting points, 80 coin Yes No Creates sanctuary effect as long as music plays, 6/ event.

Plating Pool None Tinkering 4 16 crafting points, 80 coin Yes No Casts enchant weapon 6/ event"

Talisman of Warding None Tinkering 4 16 crafting points, 80 coin Yes No Prevents Wraiths, Banshees, and Poltergeists from entering a structure. Counters the detect life call.

Library None Tinkering 5 20 crafting points, 100 coin Yes No Grants a party one free lore request per event

Soothing Masterpiece None Tinkering 5 20 crafting points, 100 coin Yes No After 10 seconds benefit from heal body and mend armor 12/ event

Veil of Warding None Tinkering 5 20 crafting points, 100 coin Yes No Creates a sanctify or unhallow effect for 10 minutes 6/ event

Alchemist's Laboratory None Master Tinkering,
Ornamenting 5
24 crafting points, 100 coin Yes No Savants may use to gain 5 production points breaking cap

Annulment Statue None Master Tinkering 24 crafting points, 100 coin Yes No Prevents sanctify and unhallow effects in your encampment.

Ley Line Beacon None Master Tinkering 24 crafting points, 100 coin Yes No When ley lines brings you to this item you arrive dissipated.

Totem of Resilience None Master Tinkering 24 crafting points, 100 coin Yes No After 1 minute gain resilience which refreshes.

Ornamenting Items

These are magical items that can be made with the ornamenting skill. To create them you need to use preproduction and crafting points.

Ornamenting Items
Name Slot Skill Required to Create Crafting Costs Maximum Craft Points Lootable Description

Ornamenting Craftable Features Variable Ornamenting 5 coin per craft point used By Slot Yes A worn item with magic properties

Magical Armor Variable Ornamenting 5 coin per craft point used By Slot Yes Any traditional, real piece of wearable armor. Only uses a slot if magical.

Magical Accessories Accessory Ornamenting 5 coin per craft point used 4 Yes Anything worn that doesn't fit in another slot

Magical Ankle Jewelry Ankle Ornamenting 5 coin per craft point used 8 Yes Jewelry for the ankles

Magical Arm Wear Arm Ornamenting 5 coin per craft point used 16 Yes Bracers or arm armor

Magical Cloaks Back Ornamenting 5 coin per craft point used 12 Yes Cloaks or Capes worn on the back

Magical Bucklers Buckler Ornamenting 5 coin per craft point used 12 Yes A shield smaller than 24 inches

Magical Footwear Feet Ornamenting 5 coin per craft point used 20 Yes Footwear such as boots, shoes, or sandals

Magical Handwear Hand Ornamenting 5 coin per craft point used 12 Yes Gloves, Gauntlets, and other handwear

Magical Headwear Head Ornamenting 5 coin per craft point used 16 Yes Headwear such as helmets, hats, and crowns.

Magical Legwear Legs Ornamenting 5 coin per craft point used 16 Yes Greaves, pants, or skirts

Magical Neckwear Neck Ornamenting 5 coin per craft point used 8 Yes Jewelry for the neck

Magical Rings Ring Ornamenting 5 coin per craft point used 8 Yes Rings for your fingers!

Rods Rod/ Tome Ornamenting 40, 60, or 80 coin 8/12/16 Yes Allows the owner to cast a non-learned spell using own power

Magical Shields Shield Ornamenting 5 coin per craft point used 20 Yes A shield between 12 inches and 40 inches wide/ tall

Magical Shoulder Items Shoulder Ornamenting 5 coin per craft point used 12 Yes Shawls, mantles, or spaulders worn on the shoulders

Tomes Rod/ Tome Ornamenting,
Scholar 3
5 coin per craft point used 24 Yes A book of spells the owner can use to cast non-learned spells using their own power.

Magical Torso Item Torso Ornamenting 5 coin per craft point used 20 Yes Typically a piece of clothing or armor worn around the torso.

Magical Waist Equipment Waist Ornamenting 5 coin per craft point used 12 Yes Belts, sashes or other garments worn around the waist

Wands Wand Ornamenting 20, 40, or 60 coin 4/ 8/ 12 Yes Casts a single spell, each use permanently consumes charges

Magical Wrist Jewelry Wrist Ornamenting 5 coin per craft point used 8 Yes Jewelry worn around the wrist

Weaponsmithing Items

These are items made with the weaponsmithing skill.

Weaponsmithing Items
Name Slot Used Skill Required to Create Crafting Costs Maximum Craft Points Lootable Description

Weaponsmithing Craftable Features Weapon Weaponsmithing 10 per crafting point 20 Yes A crafted weapon

Master's Blade Weapon Weaponsmithing 5,
Tinkering 5
10 per crafting point 24 Yes A weapon that allows the bearer to gain an additional master strike each game day.

Master's Staff Weapon Weaponsmithing 5,
Ornamenting 5
10 per crafting point 24 Yes A great weapon that allows school master to cast better.

Magical Melee Weapons Weapon Weaponsmithing 10 per crafting point 20 Yes A weapon for personal combat

Magical Missile Weapons Weapon Weaponsmithing 10 per crafting point 20 Yes A weapon that fires projectiles

Magical Thrown Weapons Weapon Weaponsmithing 10 per crafting point 20 Yes Any weapon you physically throw

Production Point Items

These are one use consumables that give characters more production points (which are then used to create other consumables). These are generally acquired as loot but it is possible to create them for certain niche situations.

Name Type Level Production Requirements Related Skill(s)

Alchemy Extract (Rank 1) Alchemy 1 1 Production Point, 1 Coin Alchemy One

Alchemy Extract (Rank 2) Alchemy 2 2 Production Point, 2 Coin Alchemy One

Alchemy Extract (Rank 3) Alchemy 3 3 Production Point, 3 Coin Alchemy One

Alchemy Extract (Rank 4) Alchemy 4 4 Production Point, 4 Coin Alchemy One

Potion Water (Rank 1) Potions 1 1 Production Point, 1 Coin Brew Potion

Potion Water (Rank 2) Potions 2 2 Production Point, 2 Coin Brew Potion

Potion Water (Rank 3) Potions 3 3 Production Point, 3 Coin Brew Potion

Potion Water (Rank 4) Potions 4 4 Production Point, 4 Coin Brew Potion

Scroll Paper (Rank 1) Scrolls 1 1 Production Point, 1 Coin Scribe Scroll

Scroll Paper (Rank 2) Scrolls 2 2 Production Point, 2 Coin Scribe Scroll

Scroll Paper (Rank 3) Scrolls 3 3 Production Point, 3 Coin Scribe Scroll

Scroll Paper (Rank 4) Scrolls 4 4 Production Point, 4 Coin Scribe Scroll

Special Items

These are items which cannot be acquired by PCs through normal means. Players will want to become familiar with how these particular items work.

Special Items
Name Lootable Description

Basic Ritual Components Yes A ritual component from one of the seven schools used to perform most rituals

Blue Bags No A special 'invisible' bag made of blue cloth often used by NPCs

Boulders No A large rock thrown by powerful creatures

Epic Items Yes Special features for items not normally available through crafting.

Novitas Holiday Events Temporarily Items obtained at special fundraiser events for real world money

Pit Traps No A hole dug in the ground by NPCs

Spiked Pit Traps No A hole NPCs have dug in the ground and filled with spikes

Scarce Items

There are a variety of scarce items that can't be created by players and are only available as loot. These items are intentionally hidden from players so you'll get the fun of discovery when you get see them during play. However a few of them are sufficiently important (because they are referenced by other items) a brief description of them is here for players to read a little more about them.

Special Items
Name Lootable Description

Ritual Binding Elixir Yes A scarce item used to construct hard-to-find rituals

Ritual Essences Yes An entire class of scarce items used to construct hard-to-find rituals

Ritual Intents Yes A entire class of scarce items used to construct hard-to-find rituals

Ritual Paper Yes A scarce item used to construct hard-to-find rituals.

Special Ritual Components

Each of these items are reserved for use by the GMs or the Plot Marshal.

GM Controlled Ritual Components

GM Controlled ritual components are designed to be used by GM's to tell stories with. They have no fixed purpose. These items could be used as part of the remedy ritual to cure a plague or remove a hexed item. They could be part of a custom designed plot from a GM, or even simply a red herring. All of these items are quest items and must be returned to logistics by the end of the event. In-game (to explain it) this is because none of them are stable, each one loses its potency in some way or another by the end of an event.

GM Controlled Ritual Components
Name Type Short Description

Azure Lotus Dye GM Controlled A preparation made from a hard to find flower.

Bottled Elemental Fire GM Controlled Fire from the elemental plane

Caged Elemental Air GM Controlled Wind from the elemental plane of air

Crystalized Elemental Water GM Controlled Water from the elemental plane

Dryad Pollen GM Controlled Pollen gathered from a Dryad's flowers

Dust of Disappearance GM Controlled An invisible dust

Evenandran Centennial Flower GM Controlled A rare Evenandran flower

Fortified Elemental Earth GM Controlled Stones from the elemental plane of earth.

Goblin Iron Powder GM Controlled A poison made from goblin iron

Mad Waste Sacred Soil GM Controlled Carefully selected dirt from the Mad Wastes

Miscellaneous Creature Parts GM Controlled Specially harvested creature parts.

Mystic Residue GM Controlled Residue from powerful magic

Ocean Coral Grit GM Controlled Ground bits of coral from the oceans near Novitas

Razorleaf Extract GM Controlled A powder made from razorleaf.

Thunderguard Mountain Sulphur GM Controlled Sulphur from Terran mountain runoff

Ritual Created Components

Ritual Created components are items which are all specially created by one use scarce rituals. A character who performs the appropriate ritual will be rewarded with the special component to hold onto until they decide to use it for some further purpose. It is reasonable for players to periodically submit pips to try to obtain these items, as with any pip don't expect that just because you submitted it you will get it.

Ritual Created Components
Name Type Short Description

Anointed Incense Ritual Created Incense used for high holy situations

Calcified Magic Ritual Created Magic condensed into a solid form.

High Fae's Agreement Ritual Created A magically bound, signed contract with a high fae.

Master's Thesis Ritual Created Research into the secrets of magic

Polluted Malfeasance Ritual Created A physical embodiment of corruption and evil.

Pure Quintessence Ritual Created A magical construct representing "good"

Purified Orichalcum Ritual Created A gem transformed and imbued with magical good intentions.

Terran Bloodstone Ritual Created A magical gem with a spark attached.

Vial of Quicksilver Ritual Created Captured moonlight.

Plot Marshal Controlled Ritual Components

Plot Marshal Controlled ritual components are exclusively the domain of the plot marshal (and their second) to decide when to use. These items are as common or rare as the plot marshal deems appropriate. Players may attempt to submit pips to try to obtain these items, but it is solely up to the plot marshal to decide if such a pip has any chance of succeeding.

Plot Marshal Controlled Ritual Components
Name Type Short Description

Ashes of Veracity Plot Marshal Controlled A white dust with truth revealing properties

Blightsteel Ingot Plot Marshal Controlled A nugget of pure blightsteel

Blightsteel Shavings Plot Marshal Controlled Filings from blightsteel

Dragon's Blood Plot Marshal Controlled The blood of a dragon

Dust of Lies Plot Marshal Controlled A powder with illusory properties.

Elemental Axiom Plot Marshal Controlled Raw elemental matter

Elven Steel Ingot Plot Marshal Controlled An exceptionally pure sample of Elven Steel

Focusing Crystal Plot Marshal Controlled A crystal used in special prayers.

Ghost Stone Plot Marshal Controlled A spiritually attuned stone.

Ghostweed Plot Marshal Controlled A plant that allows people to see ghosts.

Idrecchi Ichor Plot Marshal Controlled A foul black ooze

Madweed Plot Marshal Controlled A plant that drives people insane

Categories: Crafting and Production Rules | Crafted Items | Weaponsmithing Items | Ornamenting Items | Tinkering Items | Item Rules | Items

Page last modified on August 22, 2022, at 06:29 PM
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