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Potions
Some spells can be turned into potions using the brew potion skill and production points.
Please note that a potion of Heal Mortal Wound cannot be self-administered, and always requires that another character with the First-aid Skill administer it to a player suffering from a torso wound.
Potions
Potions | ||||||||
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Spell | Cost/ Level | Prerequisite | Duration | Range | Target | Flag | Dispel | Brief Description |
Diagnosis | 1 | 1 Magic Power Point | Instant | Touch | Character | n/a | Reveals all various ailments, presence of a spark.
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Enhance Armor | 1 | 1 Magic Power Point | Game day | Touch | Worn armor | armor | Yes | Armor's protection increases by +1 point
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Ghastly Visage | 1 | 1 Magic Power Point | 10 minutes | Touch | Character | person | Yes | Target may call 'Brains'.
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Heal Body | 1 | 1 Magic Power Point | Instant | Touch | Character | n/a | Target heals all lost body.
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Magic Armor | 1 | 1 Magic Power Point | Game day or until expended | Touch | Character | person | Yes | Target touched gains 2 points of magic armor
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Strength | 1 | 1 Magic Power Point | 10 Minutes | Touch | Character | person | Yes | Target inflcits +1 melee damage
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Toughness | 1 | 1 Magic Power Point | 10 minutes | Touch | Character | person | Yes | Target touched gains 2 body points
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Anti-Magic Shield | 2 | Level 1 Aegis Spell | Game day or until discharged | Touch | Character | person | Yes | Prevents the next spell to hit the target
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Dissipate | 2 | Level 1 Nature Spell | 10 minutes | Touch | Character | above head | Yes (circumstancially) | Target dissipates.
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Enchant Shield | 2 | Level 1 Enchantment Spell | Game day or until discharged | Touch | Shield | shield | Yes | Shield touched absorbs next effect that would bypass or damage it
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Purify Spirit | 2 | Level 1 Restoration Spell | Instant | Touch | Character | n/a | Cures target of poisons and physical afflictions.
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Restore Limb | 2 | Level 1 Restoration Spell | Instant | Touch | Character | n/a | Target heals all limb wounds.
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Spellburst | 2 | Level 1 Battle Spell | 10 minutes | Touch | Character | Yes | The next spell you cast generates handfuls tag bags.
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Spirit Shield | 2 | Level 1 Aegis Spell | Game day or until discharged. | Touch | Character | person | Yes | Prevents next poison or acid effect against target.
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Heal Mortal Wound | 3 | Level 2 Restoration Spell | Instant | Touch | Other Character | n/a | Target heals a torso wound.
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Improved Magic Armor | 3 | Level 2 Aegis Spell | Game day or until expended | Touch | Character | person | Yes | Target touched gains 4 points of magic armor
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Resilience | 3 | Level 2 Restoration Spell | 10 minutes | Touch | Character | person | Yes | All damage dealt to target is converted to 'blunt'
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Sanctuary | 3 | Level 2 Aegis Spell | 10 minutes | Touch | Fixed location focal point | ground | Yes | Creates a 20 foot protective bubble around caster |
Oils
Oils | ||||||||
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Spell | Cost/ Level | Prerequisite | Duration | Range | Target | Flag | Dispel | Brief Description
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Magic Lock | 1 | 1 Magic Power Point | Game day | Touch | An entryway or container | building or object | Yes | Magically hold a door or container closed
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Magic Strike | 1 | 1 Magic Power Point | 10 Minutes or Until Discharged | Touch | Melee weapon | weapon | Yes | Melee weapon's next hit deals '4 damage'
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Mend Armor | 1 | 1 Magic Power Point | Instant | Touch | Worn armor, natural armor, or shield | n/a | Repairs physical armor.
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Silvershine | 2 | Level 1 Enchantment Spell | 10 Minutes | Touch | Weapon | weapon | Yes | Weapon touched deals 'silver'
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Elemental Weapon | 3 | Level 2 Nature Spell | 10 Minutes | Touch | Character | weapon | Yes | Weapons carried deal nature damage or generate four 4 nature damage tag bags or generate two 4 primal damage tag bags.
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Enchant Weapon | 3 | Level 2 Enchantment Spell | 10 minutes | Touch | Weapon | weapon | Yes | Weapon touched deals 'elven steel' damage
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Spellstore | 3 | Level 2 Enchantment Spell | Event or until expended | Touch | Weapon | weapon | Yes | Stores a spell in a weapon to be cast later. |
Detailed Information
Potion Rules
A potion is a one use consumable item. Potions that aren't for drinking are referred to as oils and follow all the same rules, except that they are applied to a subject instead of drank. To use a potion simply role-play drinking it, to use an oil role-play applying it to a subject. Using a potion never requires an incant and never costs magic power points.
No skill is needed to identify the contents of a potion. At any time a character can role-play looking in the vial, and may then look at the piece of paper inside the vial to learn what the potion's effect will be.
Items that duplicate spells, such as scrolls and potions make the user count as the person casting the spell for the purposes of voluntarily dispelling an effect.
To administer a potion to a helpless character you must have the first aid skill.
After using a potion you'll find both players and logistics staff alike will reward you for returning the now empty potion vial.
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