Master's Blade Rules

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Master's Blade
Weaponsmithing Rank Required to create1 Rank per 4 Craft Points used
Additional Skills Required:Tinkering 5
Coin Cost to Create:10 per Craft Point used
Lootable:Yes
Brief Description:A weapon that allows the bearer to gain an additional master strike each game day.

Master's Blade Rules

A master's blade is an exceptional weapon that may only be used by a weapon master. In the hands of a weapon master a master's blade allows that weapon master to execute a third "master's strike" per game day. Weapon masters may not gain further "master's strikes" with additional master's blades.

All master's blades count as masterwork weapons.

A master's blade can only be crafted by a master craftsman with the tinker five and weaponsmith five skills. It costs 24 craft points and 200 coin total to craft a master's blade. When a master's blade is crafted 16 of the crafting points spent to create the weapon can be reallocated to pay for the type of weapon, or to purchase additional enhancements or abilities for the weapon. Thrown weapons and ammunition may never be made into a master's blade, but other non-bladed weapons are fine.

A master's blade must have an above average looking prop to represent it.

Related Rules

Weapon Master Title

A character who has learned all 20 of the combat skills earns the title of "weapon master".

Twice per game day a weapon master may execute a "master's strike". This lets the weapon master add either the "slay" or the "pierce" call to a weapon attack. Furthermore that attack allows the character to hit for the appropriate amount of damage with a cap of up to 4 damage if they would normally be capped at a lower amount of damage.

A weapon master may wield great javelins or great spears with a second weapon or a shield. When they do this normal caps apply. While this is taking place you are only allowed to make stabbing attacks with the great javelin, never swinging attacks. A weapon held in the off hand can be swung as normal.

Masterwork Weapons

A masterwork weapon (sometimes referred to as masterwork terran weapons in older days) once correctly identified using the estimate value skill strikes for +1 weapon damage of the appropriate type. A masterwork weapon also has additional monetary value beyond what an equivalent weapon would be worth.

Weapon Crafting Point Costs

When you are crafting a new weapon you must pay a number of crafting points based on what you are creating. Every weapon will have a starting cost based on what type of weapon it is. From there you can select any feature you want, such as crafting the weapon from one or more special materials, giving special abilities to the weapon, or imbuing a spell into the weapon.

Weapon Crafting Costs

Must Choose Exactly One
Weapon Base Type Craft Points

Non-Martial Melee Weapon 0
Martial Melee Weapon 4
Great Weapon 16
Thrown Weapon 0
Bow or Crossbow 4
Arrows or Bolts 0

Special Material Craft Points

Goblin Iron (Poison) 8
Silver 8
Razorleaf (Nature) 8
Elven Steel 20*

  • Newly made weapons may not have Elven Steel with other special material types.
    • Existing weapons that are Elven Steel and other materials are exempt from this requirement.

Special Ability Description Craft Points

Masterwork This weapon deals +1 damage, limited by cap. 4
Mage Blade This rule is no longer available. Existing weapons get refunded this amount. 12
Master's Staff of Wizardry Select a school of magic. If the wielder is a master of that school of magic some of their spells cost fewer power points. Automatically a great weapon at no additional cost. Requires ornamenting 5 to craft. 24
Master's Blade If the wielder is a weapon master they gain an additional master's strike. Also gives 16 additional, free, craft points to spend on other features (such as weapon type). Requires Tinkering 5 to craft. 24

Imbued Spells Description Craft Points

Imbue with a 1st Level Spell The item can cast the chosen level one spell once per event. Can take multiple times to stack more uses per event. 4
Imbue with a 2nd Level Spell The item can cast the chosen level two spell once per event. Can take multiple times to stack more uses per event. 8
Imbue with a 3rd Level Spell The item can cast the chosen level three spell once per event. Can take multiple times to stack more uses per event. 12

Categories: Crafting and Production Rules | Weapon Rules | Item Rules | Limit Breaks | Slay Calls | Pierce Calls

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Page last modified on May 23, 2022, at 08:45 PM
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