Alchemy Items

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Alchemy Items

Alchemical products, sometimes called compounds or admixtures, are a special type of consumable item created with the alchemy skill. These items represent the pinnacle of old world chemistry mixed with a bit of magic.

Alchemy can produce a wide variety of game effects often allowing those without magic to act as though they did. Some effects are the exclusive domain of alchemy as well, such as stopping the curse of lycanthropy or curing diseases.

Blade poisons, ingested poisons, and thrown poisons all require the herbalist skill to use. If a character attempts to use any of these types of alchemy compounds they fail to use the item successfully and suffer the effects as if the item were used on them.

Name Level Duration Type Requires Herbalism Scarce Description

Bug Repellent 1 1 Minute Thrown Alchemical No No Disengages a creature of the insectoid type by calling 'Disengage Insect'

Compost Moss 1 Instant Oil No No Speeds up natural decomposition

Corruption 1 10 Minutes Oil Yes No A blade poison that causes a weapons hits to call 'poison'

Holy Water 1 Instant Thrown Alchemical No No Thrown alchemical that calls for disengage undead

Lanthir Oil 1 10 Minutes Oil No No Remove the special properties of a weapon

Minor Power Elixir 1 Instant Ingested No No Restores 2 Magic Power Points

Ritual Ink 1 5 Uses Check-In No No Required to produce rituals documents and high level scrolls.

Spirit Tar 1 10 Minutes Ingested No No Causes grounding for the person drinking

Stabilizing Concoction 1 Permanent Oil No No Prevents subject from bleeding out

Terran Roots 1 Instant Thrown Alchemical No No A thrown alchemical that calls for grounding

Anesthesia 2 1 hour or until struck violently Ingested No No Imbiber is knocked unconscious for one hour or until they take damage.

Base Paste 2 Game Day Oil No No Prevents the next 4 acid damage that strikes the shield coated

Elixir of Wisdom 2 Event Ingested No No Increases your available magic power points by 1 for the duration of the event.

Mother's Intuition 2 Instant Ingested No No Diagnose any ailments you may be affected by.

Rejuvenation Elixir 2 Permanent Ingested No No Restores 2 magic power, heals all body points, and cures diseases.

Scorpion's Kiss 2 10 minutes or until expended Oil Yes No This is a blade poison that inflicts 'poison weaken'

Vermin Bane 2 1 hour Ingested Yes No An hour after ingesting this poison the victim takes a torso wound.

Warding Amalgam 2 Game Day Oil No No Absorbs the first 'magic' tag bag to hit the wearer.

Wolfsbane 2 Instant Ingested No No If taken in time, prevents lycanthropy from taking a person over.

Affection Confection 3 10 Minutes Ingested Yes No The imbiber of this poison becomes charmed with the first person they see.

Dilution Solution 3 Instant Thrown Alchemical No No Dispels target of non-poison based alchemical effects.

Elixir of Toughness 3 Game Day Ingested No No Grants an additional point of body

Explosive Charge 3 Instant Oil No No Breaks any mundane lock, though may set off traps in the process

Hand of Death 3 Instant Thrown Alchemical Yes No A thrown poison that deals 4 poison

Lycanthropy Safeguard 3 Event Ingested No No Prevents future lycanthropy infection

Madweed Extract 3 10 Minutes Ingested No No Increases melee damage by 1

Magic Power Elixir 3 Instant Ingested No No Restores 4 points of magic power when drunk.

Smelling Salts 3 Permanent Inhaled No No Once per event may cure a target of magical (or natural) mind-affecting effects.

Spyderbyte 3 10 minutes or until expended Oil Yes No A blade poison that inflicts 'poison curse'

Tanglefoot Bag 3 10 Minutes Thrown Alchemical Yes No A thrown poison that inflicts 'poison pin'

Vial of Acid 3 Instant Thrown Alchemical No No Deals 4 'acid' like a thrown poison

Bile of Nox 4 10 minutes or until expended Oil Yes No A blade poison only usable on goblin iron. Causes 'poison slay' damage.

Blackout Juice 4 10 minutes Ingested Yes No This ingested poison causes 'poison terror' immediately when consumed.

Claw of the Beast 4 10 Minutes Oil Yes No A blade poison that causes +1 melee damage and 'poison'

Mind Expanding Elixir 4 Event Ingested No No Grants 2 additional magic power points for the duration of the event.

Theriac 4 Instant Ingested No No Cures the poisoned and diseased conditions from a character.

Touch of Panic 4 10 minutes or until expended Oil Yes No This blade poison causes 'poison enfeeble'

Truth Serum 4 1 Minute Ingested No No Prevents the imbiber from lying if they choose to speak.

Weapon Stone 4 Game Day Oil No No Enhances a melee weapon for a game day, increasing damage by 1

Balm of Vigor 5 10 Minutes Ingested No No Increases melee damage by 2

Catholicon 5 Instant Ingested No No Restores 4 magic power points, heals missing body, restores limb or torso wounds, cures poisons and disease.

Elixir of Cosmic Power 5 Event Ingested No No Gain 3 additional magic power points for the event

Ethereal Sealant 5 Game Day Oil No No Makes beneficiary immune to magical spells and effects, both harmful and beneficial.

Gershan Thunder 5 Instant Ingested Yes No A powerful poison that inflicts a poison torso wound

Grip of Darkness 5 10 Minutes or until expended Oil Yes No This is a blade poison causes 'poison terror

Ogre Extract 5 Game Day Ingested No No Grants 2 additional body points

Transmutation 5 Game Day Oil No No Change a weapon into: silver, goblin iron, or elven steel.

Two-Step Venom 5 Instant Thrown Alchemical Yes No A thrown poison that deals 4 'poison pierce'.

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Page last modified on August 25, 2022, at 07:50 PM
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