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Alchemy Production
Characters with levels of the alchemy skill can produce alchemical compounds of the same level or lower using production points. A character only spends production points when you first check-in for an event. In order to create items you'll have to learn to use the preproduction system.
To produce most alchemical compounds it costs 1 production point and 1 coin per level of the compound. Some specific compounds have different costs listed in the items description.
Whenever a character produces an alchemy compound that causes damage (a thrown poison, a blade poison, or an ingested poison) they produce two units of that item.
Players with the alchemy one skill may also produce alchemical extract in either one point or two point versions.
Related Rules
Alchemy Items
Alchemical products, sometimes called compounds or admixtures, are a special type of consumable item created with the alchemy skill. These items represent the pinnacle of old world chemistry mixed with a bit of magic.
Alchemy can produce a wide variety of game effects often allowing those without magic to act as though they did. Some effects are the exclusive domain of alchemy as well, such as stopping the curse of lycanthropy or curing diseases.
Blade poisons, ingested poisons, and thrown poisons all require the herbalist skill to use. If a character attempts to use any of these types of alchemy compounds they fail to use the item successfully and suffer the effects as if the item were used on them.
Related Items
Alchemy Extract (Rank 1)
This item can be turned in during check-in to grant 1 additional production point only useable to produce alchemical compounds. Production points obtained this way cost no coin to use.
Alchemy Extract (Rank 2)
This item can be turned in during check-in to grant 2 additional production points only useable to produce alchemical compounds. Production points obtained this way cost no coin to use.
Categories: Crafting and Production Rules | Alchemical Items | Production Items
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