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Magic Lock Picks | |
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Tinkering Level: | 4 |
Crafting Points Required: | 16 crafting points |
Coin Cost: | 80 coin |
Encampment Item: | No |
Lootable: | Yes |
Brief Description: | Dispels magic locks, and automatically picks mundane locks on containers 4/ event. |
Tinkering Item: Magic Lock Picks
A set of magic lock picks can be used four times per event to open a magic lock or mundane lock on a container. When used on a magic lock the spells effect is dispelled. Magic locks on doors or other portals cannot be dispelled by magic lock picks.
Prop should be any non-modern skeleton key.
Related Rules
Tinkering Item: Lock and Keys
This is any basic object with a lock on it.
A key should also be attached to the lock under a piece of tape that players can use when they use an in-game effect (such as an explosive charge) to open the lock. Players are honor bound not to use the key if they do not have access to a way to disable the lock.
The prop for a lock must be a real lock (commonly an iron or brass lock) that someone (not necessarily the person bringing the lock into the game) can successfully demonstrate picking using basic lock picking tools. No obviously modern locks e.g. master-locks or combination locks.
When a lock is a part of a non-lootable item the whole object becomes lootable.
Related Spells
Magic Lock
Magic lock will hold shut any one portal (such as a window or door) or container (such as a trunk or box lid) for the duration of the spell. A caster cannot use magic lock to hold a portal open, only closed. Magic lock also renders the portal invulnerable to being broken or tampered with for the duration of the spell.
Categories: Tinkering Items | Rank Four Tinkering