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Rarity | GM Controlled |
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Description | Residue from powerful magic |
Mystic Residue
The stuff of magic sometimes left behind at the sites where especially potent magic has been performed.
No one is entirely sure why some magic glows and leaves behind trace elements and other magic does not. Some have taken to gathering the substance left behind in an effort to better understand it. Its not terribly stable though and when it is gathered any tests to be performed must be done hastily which makes study of the stuff even more challenging. Even more challenging is that no one is entirely sure how to reliably create enough to work with.
Related Rules
Ritual Components
There are a wide variety of ritual components. Basic ritual components are any component from the seven school of magic. These are the most commonly used ones for standard game rituals. Other components are known as special ritual components. Special ritual components, such as Dragon's Blood or Ghost Stones, cannot ever be replaced by other items or powers, you must use the exact item called for. Generally special ritual components are required for custom plots or very rare rituals.
To recognize ritual components requires the identify magic skill. Ritual components are consumed when used to perform a ritual.
Potions and scrolls of spells from the same school can be used to replace a ritual component, counting as the school the items come from.
The quantity of items required to count as a single ritual component is based on the following chart:
Level of potion or scroll | Quantity |
---|---|
1 | 10 potions or scrolls of the same school |
2 | 8 potions or scrolls of the same school |
3 | 6 potions or scrolls of the same school |
4 | 4 potions or scrolls of the same school |
5 | 2 potions or scrolls of the same school |
Categories: Ritual Components | GM Controlled Ritual Components