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Lootable: | Yes |
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Brief Description: | A ritual component from one of the seven schools used to perform most rituals |
Ritual Components
There are a wide variety of ritual components. Basic ritual components are any component from the seven school of magic. These are the most commonly used ones for standard game rituals. Other components are known as special ritual components. Special ritual components, such as Dragon's Blood or Ghost Stones, cannot ever be replaced by other items or powers, you must use the exact item called for. Generally special ritual components are required for custom plots or very rare rituals.
To recognize ritual components requires the identify magic skill. Ritual components are consumed when used to perform a ritual.
Potions and scrolls of spells from the same school can be used to replace a ritual component, counting as the school the items come from.
The quantity of items required to count as a single ritual component is based on the following chart:
Level of potion or scroll | Quantity |
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1 | 10 potions or scrolls of the same school |
2 | 8 potions or scrolls of the same school |
3 | 6 potions or scrolls of the same school |
4 | 4 potions or scrolls of the same school |
5 | 2 potions or scrolls of the same school |
Special Ritual Components
Each of these items are reserved for use by the GMs or the Plot Marshal.
GM Controlled Ritual Components
GM Controlled ritual components are designed to be used by GM's to tell stories with. They have no fixed purpose. These items could be used as part of the remedy ritual to cure a plague or remove a hexed item. They could be part of a custom designed plot from a GM, or even simply a red herring. All of these items are quest items and must be returned to logistics by the end of the event. In-game (to explain it) this is because none of them are stable, each one loses its potency in some way or another by the end of an event.
GM Controlled Ritual Components | ||
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Name | Type | Short Description |
Azure Lotus Dye | GM Controlled | A preparation made from a hard to find flower.
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Bottled Elemental Fire | GM Controlled | Fire from the elemental plane
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Caged Elemental Air | GM Controlled | Wind from the elemental plane of air
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Crystalized Elemental Water | GM Controlled | Water from the elemental plane
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Dryad Pollen | GM Controlled | Pollen gathered from a Dryad's flowers
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Dust of Disappearance | GM Controlled | An invisible dust
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Evenandran Centennial Flower | GM Controlled | A rare Evenandran flower
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Fortified Elemental Earth | GM Controlled | Stones from the elemental plane of earth.
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Goblin Iron Powder | GM Controlled | A poison made from goblin iron
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Mad Waste Sacred Soil | GM Controlled | Carefully selected dirt from the Mad Wastes
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Miscellaneous Creature Parts | GM Controlled | Specially harvested creature parts.
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Mystic Residue | GM Controlled | Residue from powerful magic
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Ocean Coral Grit | GM Controlled | Ground bits of coral from the oceans near Novitas
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Razorleaf Extract | GM Controlled | A powder made from razorleaf.
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Thunderguard Mountain Sulphur | GM Controlled | Sulphur from Terran mountain runoff |
Ritual Created Components
Ritual Created components are items which are all specially created by one use scarce rituals. A character who performs the appropriate ritual will be rewarded with the special component to hold onto until they decide to use it for some further purpose. It is reasonable for players to periodically submit pips to try to obtain these items, as with any pip don't expect that just because you submitted it you will get it.
Ritual Created Components | ||
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Name | Type | Short Description
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Anointed Incense | Ritual Created | Incense used for high holy situations
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Calcified Magic | Ritual Created | Magic condensed into a solid form.
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High Fae's Agreement | Ritual Created | A magically bound, signed contract with a high fae.
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Master's Thesis | Ritual Created | Research into the secrets of magic
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Polluted Malfeasance | Ritual Created | A physical embodiment of corruption and evil.
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Pure Quintessence | Ritual Created | A magical construct representing "good"
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Purified Orichalcum | Ritual Created | A gem transformed and imbued with magical good intentions.
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Terran Bloodstone | Ritual Created | A magical gem with a spark attached.
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Vial of Quicksilver | Ritual Created | Captured moonlight. |
Plot Marshal Controlled Ritual Components
Plot Marshal Controlled ritual components are exclusively the domain of the plot marshal (and their second) to decide when to use. These items are as common or rare as the plot marshal deems appropriate. Players may attempt to submit pips to try to obtain these items, but it is solely up to the plot marshal to decide if such a pip has any chance of succeeding.
Plot Marshal Controlled Ritual Components | ||
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Name | Type | Short Description
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Ashes of Veracity | Plot Marshal Controlled | A white dust with truth revealing properties
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Blightsteel Ingot | Plot Marshal Controlled | A nugget of pure blightsteel
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Blightsteel Shavings | Plot Marshal Controlled | Filings from blightsteel
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Dragon's Blood | Plot Marshal Controlled | The blood of a dragon
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Dust of Lies | Plot Marshal Controlled | A powder with illusory properties.
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Elemental Axiom | Plot Marshal Controlled | Raw elemental matter
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Elven Steel Ingot | Plot Marshal Controlled | An exceptionally pure sample of Elven Steel
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Focusing Crystal | Plot Marshal Controlled | A crystal used in special prayers.
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Ghost Stone | Plot Marshal Controlled | A spiritually attuned stone.
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Ghostweed | Plot Marshal Controlled | A plant that allows people to see ghosts.
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Idrecchi Ichor | Plot Marshal Controlled | A foul black ooze
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Madweed | Plot Marshal Controlled | A plant that drives people insane |
Related Rules
Rituals
Rituals are reusable items that allow a character to create effects similar to spells but more powerful. Some specific rituals are one use consumable items, the ritual will indicate if this is the case. In addition to the requirements listed here each ritual has its own additional conditions that must be met in order to cast it.
Most rituals will require specific components that are consumed or items that must be present to perform the ritual, these items must be on hand. Ritual components are always consumed unless the ritual says otherwise, other components the ritual will state if they are consumed or not. Some components list an item as a focus. A focus is an object that must be present for the ritual to work, but it is never consumed when the ritual is cast.
The caster of a ritual must have all appropriate ritual skills for each school in the ritual, a physical copy of the ritual that is being cast, and the correct ritual components to cast the ritual (which will be listed on the ritual you are casting). Some rituals require more than one eligible caster to perform.
Written items such as scrolls, rituals, and tomes have a fixed incant written down on them. When using one of these items you must read the incant exactly as it appears in writing. Even if you have these words memorized you are required to have enough light to read the text by and are expected to role-play reading the text from the paper.
If you meet all of these criteria all you must do to perform the ritual is follow the directions that are written on the ritual you are casting.
Some rare rituals can only be obtained by acquiring a variety of scarce components. At minimum these rituals require a ritual quill (which is consumed in the crafting of the ritual), 5 doses or ritual ink, ritual paper, ritual binding elixir, the essence of the ritual in question (which may list additional required components), and the intent for the ritual (which will determine the incantation the finished ritual will have). When these items are gathered and turned in via pre-production a permanent copy of a ritual is created. Some of these rituals can only be used by the person who created it and are labeled as "Creator Bound"
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