Rarity | GM Controlled |
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Description | Specially harvested creature parts. |
Miscellaneous Creature Parts
Specially harvested creature parts
Some rituals require all manner of components to fuel their magic. Often this is because a particular creature has associations with something the ritual is trying to accomplish. For example a yeti might be involved in a ritual to endure the cold of winter, or a bog lurker part could be used for something related to stealth.
Related Rules
Ritual Components
There are a wide variety of ritual components. Basic ritual components are any component from the seven school of magic. These are the most commonly used ones for standard game rituals. Other components are known as special ritual components. Special ritual components, such as Dragon's Blood or Ghost Stones, cannot ever be replaced by other items or powers, you must use the exact item called for. Generally special ritual components are required for custom plots or very rare rituals.
To recognize ritual components requires the identify magic skill. Ritual components are consumed when used to perform a ritual.
Potions and scrolls of spells from the same school can be used to replace a ritual component, counting as the school the items come from.
The quantity of items required to count as a single ritual component is based on the following chart:
Level of potion or scroll | Quantity |
---|---|
1 | 10 potions or scrolls of the same school |
2 | 8 potions or scrolls of the same school |
3 | 6 potions or scrolls of the same school |
4 | 4 potions or scrolls of the same school |
5 | 2 potions or scrolls of the same school |
Categories: Ritual Components | GM Controlled Ritual Components