Boulders

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Boulders
Lootable:No
Brief Description:A large rock thrown by powerful creatures

Boulders

In the logistics building there are large foam boulders that some specific monsters can throw with a call of torso wound. Players cannot throw boulders under any circumstances.

Boulders follow all rules of tag bags (shields do not block them even though they are generally not magical) to determine if they count as hitting a target.

Related Rules

Tag Bags

Tag bags are used as a form of attack for spells, items, and occasionally for monster abilities. When a tag bag hits a friendly target it still has its full effect. Tag bags that miss still expend a use of whatever attack was being delivered. Only the first object hit is affected by a tag bag, so if a tag bag bounced off the ground and then hits a target, that target is not affected.

A player can only throw one tag bag at a time unless an ability allows them to throw more than one. When an ability allows a player to throw more than one tag bag, a player that is hit by multiple tag bags at the same time only takes the effect of that attack once no matter how many tag bags hit them.

A player may not carry tag bags in their hands unless they have cast a spell within the last minute that has a range of tag bag. This is meant to ensure that if you see someone holding a tag bag, it is clear they have an active spell (they are "armed" with a magical ball of eldritch energy). Tag bags created by a spell become inert after 1 minute if not thrown.

In order to deliver a spell with a range of tag bag you MUST throw the tag bag, you may not reach out and touch the person with the tag bag.

Spells with a range of tag bag can be delivered by missile weapons. Bows and crossbows may be fired instead of throwing a tag bag, replacing the normal weapon call with the call for the spell. When this happens the projectile fired follows all the rules for a tag bag making the same call.

Spells and some items use tag bags. If a tag bag makes contact with anything worn by a player it counts as hitting that player where ever that item makes contact with the player (so arm for a melee weapon, torso for a cloak). Tag bags never hit too light. Although tag bags should not be aimed at the head if they happen to hit a player's head the player should take the hit to their torso.

If a shield is struck by a tag bag what happens is based on what kind of attack struck the shield. When the tag bag represents a spell or other magical effect you take any effects the tag bag would inflict to the arm holding the shield. When a tag bag deals normal damage with no additional calls it may be fully blocked by a shield preventing that damage with no further effect. A shield may fully block any attack that makes the poison call, preventing any effect to the bearer. When a shield blocks an attack with the acid call it prevents the effect of that attack to the bearer but this has an effect on the shield, which could become destroyed.

Wound Calls

This very rare call comes from extremely powerful attacks that inflict massive damage. The wound call will always come with a location attached, for example 'torso wound'. If you are affected by this call you immediately take the wound(s) indicated.

When the wound call comes from an attack in combat, a limb wound becomes a torso wound if that limb is already injured (just like any other weapon hit to that location would become a torso wound). If the call comes from a trap it does not upgrade to a torso wound (if you somehow fall into a pit trap with broken legs, there is no further effect).

By itself this call cannot be prevented. However if it is combined with another call and that call can be prevented the wound can be prevented. For example a "poison torso wound" would be prevented by something that prevents poison.

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Page last modified on September 05, 2022, at 05:40 PM
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