Grounding Wire | |
---|---|
Slot used: | Ankle |
Tinkering Level: | 2 |
Crafting Points Required: | 8 crafting points |
Coin Cost: | 40 coin |
Encampment Item: | No |
Lootable: | Yes |
Brief Description: | Protects against magic damage once per event |
Tinkering Item: Grounding Wire
Please note this item is under discussion by rules presently.
A grounding wire is a piece of copper wire, invisibly marked with mystical and powerful sigils and runes, wound around the user's boot or footwear taking up an ankle slot. It prevents the first dart that does magic damage that hits the wearer each event.
The prop for this item should be an actual piece of copper wire, which must be worn on the ankle of the person using the grounding wire.
Related Rules
Categories: Tinkering Items | Magic Calls | Rank Two Tinkering
Page last modified on May 23, 2022, at 12:52 PM
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