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Workshop | |
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Tinkering Level: | 2 |
Crafting Points Required: | 8 crafting points |
Coin Cost: | 40 coin |
Encampment Item: | Yes |
Lootable: | No |
Brief Description: | Grants 4 addition craft points to a single character. |
Tinkering Item: Workshop
A character with access to a personal workshop kept in an encampment gains access to 4 additional crafting points each event. This item's benefit does not stack with the benefit from a greater workshop.
Prop should be an assortment of tools and crafting materials, filling roughly 2 square feet. Feel free to be elaborate and creative with this. Leather, crude hammers, tiny anvils, cast tools, etc. Should be clear that "this is a workshop".
Related Rules
Craft Points and Related Skills
Craft points are used with the ornamenter skill to craft magic objects, with the weaponsmith skill to craft enhanced weapons, and the tinker skill to creating tinkering items. A character only spends crafting points when you first check-in for an event. In order to create items you'll have to learn to use the pre-production system. Unlike production points you may not purchase additional crafting points at check-in.
Spells (generally only third level and lower) can be imbued into magic objects to create per event items with one use per event. The spell being imbued must be known by the character crafting that object or be provided by a consumable such as a scroll (the character must be able to read magic to use a scroll). Other characters, or other imbued items do not count as providing access to a spell.
Characters are capped at a total of 20 crafting points from all sources.
Categories: Tinkering Items | Encampment Items | Rank Two Tinkering | Crafting Points