Slot Used: | Hand |
---|---|
Slots Available: | 1 |
Ornamenting Rank Required to create | 1 Rank per 4 Craft Points used |
Coin Cost to Create: | 5 coin per craft point used |
Maximum Craft Points | 12 |
Lootable: | Yes |
Brief Description: | Gloves, Gauntlets, and other handwear |
Props that typically come in pairs, should be in pairs except in rare and exceptional circumstances |
The Hand Slot
Examples of items that would typically use the hand slot and would make an appropriate prop for a magic item include but are not limited to:
- Gloves
- Gauntlets
- Ring + Chain + Bracelet Combination thingies
Things that should not use the hand slot include:
- Half-Gauntlets (a modern anachronistic SCA invention)
Related Rules
Item Slots For Magic Objects
With the use of the ornamenter skill and crafting points a character can craft magic items. Magic items may also be found in game. Characters are limited in how many magic items they are able to use. There are 20 potential slots available for PCs to wear magic items. When a character uses a magic item in an item slot, that slot is filled and that character may not use a different magic item in that slot during the same event. The exception to this are weapons, bucklers, and shields; the only limit to how many different weapons and shields you can use is how many you are willing to carry. Skills restrict what combination of weapons and shields you can use at one time however.
Those slots are weapon, shield/ buckler, torso, feet, head, legs, arms, waist, shoulder, back, hand, neck, wrist, ankle, an accessory and two rings slots. Characters are limited to either one rod or one tome. A character can use at most two wands per event.
Some rare loot items are considered "slotless". These items do not take up an item slot.
Magic items that get used by characters become "attuned". Attuning lasts for the event. When an item is attuned it cannot be used by other characters. During game when you use the magical properties of any item, that item becomes attuned. All epic items, master crafted items, and rods in a players possession must be attuned when a player checks in. Other items do not need to be attuned right away. Players do not need to attune all items they own if they do not wish to, but they need to decide at that time which items that they own that they will attune to. Any items not attuned may be loaned/ given to other players to attune to at check in but this cannot be done once the game has begun.
Player owned epic items, master crafted items, and rods which are not attuned at check-in may not be used by anyone that event. New items looted during encounters (recovering an epic item stolen from a PC doesn't count) can be attuned during an event even if they are an epic item, master crafted item, or rod .
Weapons can be used for combat by other players without needing to be attuned, even if the item is attuned to someone else. When this happens the user doesn't benefit from special abilities of the weapon except for properties that can be used unidentified (elven steel, silver, goblin Iron, nature, primal, or a magic weapon).
Categories: Items