Item Rules
Another important element of fantasy are the selection of tools characters use to accomplish their goals. Here you'll find information on different kinds of gear your character might find, create or trade for.
Categories: Game Rules | Items | Category
- Category /
- Prop Rules
- Weapon Rules
- Items /
- Alchemy Items by Type
- Boulders
- Gear
- Hexed Items
- Production Point Items
- Ritual Binding Elixir
- Ritual Components
- Ritual Essences
- Ritual Intents
- Ritual Paper
- Rules /
- Alchemy Items
- Armor Rules
- Blade Poisons
- Blightsteel Items
- Blue Bags
- Buckler Rules
- Consumable Items
- Durations
- Elven Steel Items
- Epic Items
- Goblin Iron Weapons
- Great Weapon Rules
- Immunity
- Ingested Poisons
- Item Rules
- Item Slots For Magic Objects
- Limits (Caps) to Character Stats
- Mageblades
- Magic Objects
- Martial Weapon Rules
- Master Crafted Items
- Master's Blade Rules
- Master's Staves
- Masterwork Weapons
- Melee Weapons
- Missile Weapon Rules
- Nature Immunity
- Non-Martial Weapon Rules
- Pit Traps
- Potion Rules
- Primal Weapons
- Props - Creating and Using
- Ranged Weapons
- Ranges
- Razorleaf Weapons
- Rituals
- Rods
- Runes
- Scroll Rules
- Shield Rules
- Silver Weapons
- Spell and Item Effects - Stacking Effects
- Spiked Pit Traps
- Thrown Poisons
- Thrown Weapon Rules
- Tinkering Items
- Tomes
- Trap Tags
- Traps - Using and Encountering Traps
- Wands
- Weapon Crafting Point Costs
- Weapon Definitions and Rules
Page last modified on April 01, 2017, at 11:31 PM
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