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Talisman of Warding | |
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Tinkering Level: | 4 |
Crafting Points Required: | 16 crafting points |
Coin Cost: | 80 coin |
Encampment Item: | Yes |
Lootable: | No |
Brief Description: | Prevents Wraiths, Banshees, and Poltergeists from entering a structure. Counters the detect life call. |
Tinkering Item: Talisman of Warding
When a talisman of warding protects an encampment Wraiths, Banshees and Poltergeists may not enter that structure. Living beings inside of an protected encampment do not need to respond to detect life calls.
Prop should be a talisman or ornate object. Must be larger than a tennis ball.
Related Rules
Detect <Type> Calls
Detect calls, such as "detect life" and "detect undead", are an out-of-game radar used by a spell and some creatures. When you hear someone call "detect <type>" you must answer by yelling that type back if you are part of that group. So "Detect Life" would be responded to with "Life!" (assuming you are a living creature and not currently dead or an unliving NPC). This is an out-of-game interaction, so your character would not be any more aware of whoever called "detect life" than you were before it was called and should role-play accordingly.
Categories: Tinkering Items | Encampment Items | Detect Calls | Rank Five Tinkering