List of Rituals

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List of Rituals

These are the more common rituals that can be found. You automatically are given a copy of each of the basic rituals for a school when you learn the corresponding school's ritual skill.

Others rituals exist not listed here that can be found with some luck.

Basic Rituals
Name: School: Type: Skill(s): Components: Description:

Alchemical Ascension Hybrid Basic Any Ritual Skill 100 to 2000 coin Gain +1 Body Break Cap, +1-5 Power Breaking Cap, or +1 Damage Break Cap

Breath of Fire Nature Basic Rituals of Nature, Elemental Weapon 1 Ritual Candle, 1 Nature Ritual Component Can exhale fire twice per game day.

Craftman's Raiment Enchantment Basic Enchantment Rituals 1 Ritual Candle, 3 Enchantment Ritual Component, Gems worth 10 coin Magically enhances one character's equipment

Consecrate Necromancy Basic Necromantic Rituals 1 Ritual Candle, 2 Necromancy Ritual Components Sanctify or unhallow a building.

Disenchant Enchantment Basic Enchantment Rituals 1 Ritual Candle Destroy a magic item for ritual components

Final Rest Necromancy Basic Necromantic Rituals 1 Ritual Candle, Final Rest Bell Permanently kill a character

Harmony Aegis Basic Rituals of Protection 1 Ritual Candle, 2 Aegis Ritual Component Gain synchronize now and at every convergence.

Ironbark Nature Basic Rituals of Nature 1 Ritual Candle, 2 Nature Ritual Component, Gems worth 15 coin Target gains natural armor

Mirrorball Aegis Basic Rituals of Protection 1 Ritual Candle, 2 Aegis Ritual Component May no effect and throw back any two darts

Perfect Deceit Compulsion Basic Rituals of Compulsion 1 Ritual Candle, 1 Compulsion Ritual Component Target can only lie when compelled to tell the truth.

Polyglot Compulsion Basic Rituals of Compulsion 1 Ritual Candle, 2 Compulsion Ritual Components, a Book (Focus) Character can speak certain languages

Regeneration Restoration Basic Rituals of Restoration, Heal Body 1 Ritual Candle, 2 Restoration Ritual Component Casts a healing effect on the target every 10 minutes.

Remedy Restoration Basic Rituals of Restoration 3 Restoration Ritual Components, 1 Ritual Candle, Optional Additional Components Cure various ailments and conditions

Soldier's Luck Battle Basic Battle Rituals 1 Ritual Candle, 2 battle ritual components Target ignore the next pierce or slay modifier that hits them.

Valor Battle Basic Battle Rituals 1 Ritual Candle, 2 Battle Ritual Components Target hits for +1 damage with all weapons. Stacks with itself.

Retired Rituals

These rituals are no long being made but existing copies remain in play.

Retired Rituals
Name: School: Type: Skill(s): Components: Description:

Mortal Jeopardy Restoration Basic Rituals of Restoration 1 Ritual Candle, 2 Restoration Ritual Components

No new copies of this ritual are being made.

Obsolete Rituals

The following rituals are no longer in play and should be turned in for replacements

  • Animate Dead
  • Archmage
  • Cripple
  • Drums of Fever
  • Gambler's Fate
  • Hermetic Seal
  • Ley Portal
  • Perfect Sword
  • Revenant
  • Revenant, Improved
  • Reversing
  • Undead Detection
  • Wither

Related Rules

Rituals

Rituals are reusable items that allow a character to create effects similar to spells but more powerful. Some specific rituals are one use consumable items, the ritual will indicate if this is the case. In addition to the requirements listed here each ritual has its own additional conditions that must be met in order to cast it.

Most rituals will require specific components that are consumed or items that must be present to perform the ritual, these items must be on hand. Ritual components are always consumed unless the ritual says otherwise, other components the ritual will state if they are consumed or not. Some components list an item as a focus. A focus is an object that must be present for the ritual to work, but it is never consumed when the ritual is cast.

The caster of a ritual must have all appropriate ritual skills for each school in the ritual, a physical copy of the ritual that is being cast, and the correct ritual components to cast the ritual (which will be listed on the ritual you are casting). Some rituals require more than one eligible caster to perform.

Written items such as scrolls, rituals, and tomes have a fixed incant written down on them. When using one of these items you must read the incant exactly as it appears in writing. Even if you have these words memorized you are required to have enough light to read the text by and are expected to role-play reading the text from the paper.

If you meet all of these criteria all you must do to perform the ritual is follow the directions that are written on the ritual you are casting.

Some rare rituals can only be obtained by acquiring a variety of scarce components. At minimum these rituals require a ritual quill (which is consumed in the crafting of the ritual), 5 doses or ritual ink, ritual paper, ritual binding elixir, the essence of the ritual in question (which may list additional required components), and the intent for the ritual (which will determine the incantation the finished ritual will have). When these items are gathered and turned in via pre-production a permanent copy of a ritual is created. Some of these rituals can only be used by the person who created it and are labeled as "Creator Bound"

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