Site Index | > Item Rules | > Epic Items |
Lootable: | Yes |
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Brief Description: | Special features for items not normally available through crafting. |
Epic Items
An “Epic Item” is not normally player craftable. These items have access to the same abilities that normally crafted items can select but are also allowed to use abilities listed in the epic item special table. The only time players typically create an epic item if they have a voucher for an item from a Feb Feast auction. All epic items need plot marshal and rules marshal approval, including epic items created by game masters to be provided as loot.
All Item Types
Imbued Spells | Description | Craft Points |
---|---|---|
No Incant | Choose one spell this item can cast from a separate crafting point purchase. When casting the selected spell from the item it does not require an incant. Can take multiple times to affect multiple spells. | 12 (Epic) |
Prismatic Level 1 | Can cast any 1st level spell once per event. Can take multiple times to stack more uses per event. | 8 (Epic) |
Prismatic Level 2 | Can cast any 2nd level spell once per event. Can take multiple times to stack more uses per event. | 16 (Epic) |
Prismatic Level 3 | Can cast any 3rd level spell once per event. Can take multiple times to stack more uses per event. | 24 (Epic) |
Prismatic Level 4 | Can cast any 4th level spell once per event. Can take multiple times to stack more uses per event. | 32 (Epic) |
Prismatic Level 5 | Can cast any 5th level spell once per event. Can take multiple times to stack more uses per event. | 40 (Epic) |
Imbue with a 1st Level Spell | The item can cast the chosen level one spell once per event. Can take multiple times to stack more uses per event. | 4 |
Imbue with a 2nd Level Spell | The item can cast the chosen level two spell once per event. Can take multiple times to stack more uses per event. | 8 |
Imbue with a 3rd Level Spell | The item can cast the chosen level three spell once per event. Can take multiple times to stack more uses per event. | 12 |
Imbue with a 4th Level Spell | The item can cast the chosen level four spell once per event. Can take multiple times to stack more uses per event. | 16 (Epic) |
Imbue with a 5th Level Spell | The item can cast the chosen level five spell once per event. Can take multiple times to stack more uses per event. | 20 (Epic) |
Change Level 1 Spell | Choose one level one spell purchased separately with other crafting points. You may change that spell to another level one spell once per year. | 4 (Epic) |
Change Level 2 Spell | Choose one level two spell purchased separately with other crafting points. You may change that spell to another level two spell once per year. | 8 (Epic) |
Change Level 3 Spell | Choose one level three spell purchased separately with other crafting points. You may change that spell to another level three spell once per year. | 12 (Epic) |
Change Level 4 Spell | Choose one level four spell purchased separately with other crafting points. You may change that spell to another level four spell once per year. | 16 (Epic) |
Change Level 5 Spell | Choose one level five spell purchased separately with other crafting points. You may change that spell to another level five spell once per year. | 20 (Epic) |
Other Abilities | Description | Craft Points |
---|---|---|
+1 Armor Point to Armor | Increase the armor points of armor by 1, (see here for details). | 8 |
Nature Immunity | Grants immunity to nature damage until removed. | 12 |
Epic Ornamenting (non-weapons)
Other Abilities | Description | Craft Points |
---|---|---|
Variable Slot | This item still takes up a slot but you can choose which slot it counts as occupying each event. | 4 (Epic) |
Slotless | The item does not take up one of your standard item slots | 12 (Epic) |
Counts as a Master's Staff | This item grants the benefits of a Master's Staff | 24 (Epic) |
Stats Bonuses With Normal Caps | Craft Points |
---|---|
+2 Production Points | 4 |
+4 Production Points | 8 |
+4 Craft Points | 8 |
+1 Magic Power | 8 |
+2 Magic Power | 12 |
Epic Weapons
Must Choose Exactly One | |
---|---|
Weapon Base Type | Craft Points |
Non-Martial Melee Weapon | 0 |
Martial Melee Weapon | 4 |
Great Weapon | 16 |
Thrown Weapon | 0 |
Bow or Crossbow | 4 |
Arrows or Bolts | 0 |
Special Material | Craft Points |
---|---|
Primal | 20 (Epic)* |
Goblin Iron (Poison) | 8 |
Silver | 8 |
Razorleaf (Nature) | 8 |
Elven Steel | 20* |
- Newly made Primal or Elven Steel weapons may not be crafted with other special materials.
- Existing weapons that contain these materials do not have to be remade.
Special Ability | Description | Craft Points |
---|---|---|
Extra Master's Strike | Grants a master's strike separate from other sources of master's strikes. Does not require being a weapon master. | 16 (Epic) |
Masterwork | This weapon deals +1 damage, limited by cap. | 4 |
Mage Blade | This rule is no longer available. Existing weapons get refunded this amount. | 12 |
Master's Staff of Wizardry | Select a school of magic. If the wielder is a master of that school of magic some of their spells cost fewer power points. Automatically a great weapon at no additional cost. Requires ornamenting 5 to craft. | 24 |
Master's Blade | If the wielder is a weapon master they gain an additional master's strike. Also gives 16 additional, free, craft points to spend on other features (such as weapon type). Requires Tinkering 5 to craft. | 24 |
Related Rules
Item Slots For Magic Objects
With the use of the ornamenter skill and crafting points a character can craft magic items. Magic items may also be found in game. Characters are limited in how many magic items they are able to use. There are 20 potential slots available for PCs to wear magic items. When a character uses a magic item in an item slot, that slot is filled and that character may not use a different magic item in that slot during the same event. The exception to this are weapons, bucklers, and shields; the only limit to how many different weapons and shields you can use is how many you are willing to carry. Skills restrict what combination of weapons and shields you can use at one time however.
Those slots are weapon, shield/ buckler, torso, feet, head, legs, arms, waist, shoulder, back, hand, neck, wrist, ankle, an accessory and two rings slots. Characters are limited to either one rod or one tome. A character can use at most two wands per event.
Some rare loot items are considered "slotless". These items do not take up an item slot.
Magic items that get used by characters become "attuned". Attuning lasts for the event. When an item is attuned it cannot be used by other characters. During game when you use the magical properties of any item, that item becomes attuned. All epic items, master crafted items, and rods in a players possession must be attuned when a player checks in. Other items do not need to be attuned right away. Players do not need to attune all items they own if they do not wish to, but they need to decide at that time which items that they own that they will attune to. Any items not attuned may be loaned/ given to other players to attune to at check in but this cannot be done once the game has begun.
Player owned epic items, master crafted items, and rods which are not attuned at check-in may not be used by anyone that event. New items looted during encounters (recovering an epic item stolen from a PC doesn't count) can be attuned during an event even if they are an epic item, master crafted item, or rod .
Weapons can be used for combat by other players without needing to be attuned, even if the item is attuned to someone else. When this happens the user doesn't benefit from special abilities of the weapon except for properties that can be used unidentified (elven steel, silver, goblin Iron, nature, primal, or a magic weapon).
List of Item Slots
The table below lists each slot and the maximum allowed craft points when designing a magic item for that slot:
Slot | Maximum number of craft points allowed | Example Prop | Unacceptable Props |
---|---|---|---|
Shield | 20 | A Shield | Things that are not shields |
Torso | 20 | Shirt, breastplate, vest, surcoat, really well constructed tabard, jacket, coat, tunic, bodice, chemise, dress, robe, chain hauberk. | bandoleer, nipple piercing |
Feet | 20 | Boots, sandals, shoes, sabatons. Items should be in pairs except in rare and exceptional circumstances. | Ankle straps, spurs, toe rings, socks. |
Head | 16 | Helmet, hat, elaborate headband, tiara, crown, coif, hood, mask. | Scarf, bandanna, hair accessories, facial jewelry, earrings |
Leg | 16 | Greaves, pants, full leg armor, non-armor skirt. Loincloths and other articles of clothing clearly worn beneath the waist. Leg items that can come in pairs should except in rare and exceptional circumstances. | Leg warmers, ankle or boot wraps, garters. |
Arm | 16 | Bracers, arm armor, rerebraces. Arm items come in pairs except in rare and exceptional circumstances. | arm cuffs, arm warmers. |
Waist | 12 | Belt, sash, chain skirt, war belt, cingulum militaire, waist cincher, elaborate chain belt. | Simple Waist chain, belly button piercing. |
Shoulder | 12 | Spaulders, mantle, pauldrons, elaborate shawl. Shoulder items that can come in pairs should except in rare and exceptional circumstances. | Besegews, epaulettes, parrot. |
Hand | 12 | Glove, Gauntlet, Ring+Chain+Bracelet combination-thingies. Hand items come in pairs except in rare and exceptional circumstances. | Half-Gauntlets (modern anachronistic SCA Invention). |
Back | 12 | Cloak, Cape | |
Buckler | 12 | Buckler | |
Neck | 8 | Ornate or Elaborate Necklace, choker, gorget, chain of office, torc, collar, bevor, stole. | Simple necklace or chain |
Wrist | 8 | Cuffs, ornate or elaborate bracelet, manacles. Wrist items that can come in pairs should except in rare and exceptional circumstances. | Simple bracelet or cuffs. |
Ankle | 8 | Ornate or elaborate anklet, shackles, ankle cuffs. Ankle items that can come in pairs should, except in rare and exceptional circumstances | Simple anklet or ankle cuffs. |
Ring 1 | 8 | Ring | |
Ring 2 | 8 | Ring | |
Accessory | 4 | Backpack, quiver, sheath, belt, pouch, haversack, frog, scabbard, earring, bandoleer, spurs and straps, glasses, goggles, scarf, anything worn on your body. | Anything that obviously fits in another slot, anything not worn. |
These are other items that you can carry a limited number of.
Slot | Example Items |
Wand 1 | A Wand |
Wand 2 | A Wand |
Rod or Tome | A Rod or Tome |
Categories: Item Rules
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