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Alchemist's Laboratory | |
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Tinkering Level: | Master |
Additional Skills Required: | Ornamenting 5 |
Crafting Points Required: | 24 crafting points |
Coin Cost: | 100 coin |
Encampment Item: | Yes |
Lootable: | No |
Brief Description: | Savants may use to gain 5 production points breaking cap |
Tinkering Item: Alchemist's Laboratory
An alchemist's laboratory is a collection of lab equipment which should be represented by at least 5 different props which require inspection by props and atmosphere staff.
A savant with an alchemist's laboratory gains 5 additional production points which break cap. These points stack with the bonus points gained from the Savant title for a total of 30 points.
An alchemist's laboratory can only be created by a master craftsman with the ornamenter five and tinker five skills. It costs 24 crafting points and 100 coins to create an alchemist's laboratory.
Prop should be an assortment of tools and materials, occupying roughly 2 square feet. Feel free to be elaborate and creative with this. Bottles, vials, mixing stations, etc. Should be clear that "this is a laboratory." No modern looking chemistry equipment.
Related Rules
Savant Title
A character who has learned all of the following skills earns the title of "savant".
- estimate value
- first aid
- herbalist
- At least one extra language
- read magic
- scribe scroll
- alchemy rank 5
- brew potion
- 20 production points.
Savants may produce a copy of any alchemical item, potion, or scroll in their possession as if they knew/ possessed the requirements (such as the spell) to make it. All other normal production rules (such as costs) still apply.
Savants also gain an additional 5 points of production which break cap.
Production Points and Related Skills
Production points are used to create consumables such as potions, scrolls, and alchemical compounds. A character only spends production points when you first check-in for an event. In order to create items you'll have to learn to use the preproduction system. Characters can purchase additional production points each event for 3 coin per point (this includes the cost to use these points to produce items). Some items may also be turned in at check-in for additional production points.
Tinkering is used with production points for the creation of trap tags which are consumed by traps when they go off.
Characters are restricted to a cap of 20 production points from all sources.
Categories: Tinkering Items | Encampment Items | Master Craftsman Tinkering | Production Points