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Tinkering Items
Tinkering can be used to craft the items listed here.
Encampment only tinkering items are always non-lootable.
Table of Contents
Tinkering Gear | Traps | Encampment Items |
Tinkering Gear
Specialized gear that can only be crafted with the tinkering skill.
Tinkering Gear | ||||||
---|---|---|---|---|---|---|
Name | Slot Used | Skill Required to Create | Crafting Costs | Encampment Item | Lootable | Description |
Light Tubes | None | Tinkering 1 | 4 crafting points, 20 coin | No | Yes | A single bulb flashlight or a 1-3 LED light |
Lock and Keys | None | Tinkering 1 | 4 crafting points, 20 coin | No | Yes | A lock and key
|
Magic Lock Box | None | Tinkering 1 | 4 crafting points, 20 coin | No | Yes | A magic box that casts magic lock once per gd
|
Ritual Candle | None | Tinkering 1 | 4 crafting points, 20 coin | No | Yes | A specially made candle used when performing rituals
|
Ritual Quill | None | Tinkering 1 | 4 crafting points, 20 coin | No | Yes | A quill used in the production of level 4 and 5 scrolls
|
Grounding Wire | Ankle | Tinkering 2 | 8 crafting points, 40 coin | No | Yes | Protects against magic damage once per event
|
Shackles of Grounding | None | Tinkering 2 | 8 crafting points, 40 coin | No | Yes | Magical shackles permanently ground the wearer.
|
Magic Lock Picks | None | Tinkering 4 | 16 crafting points, 80 coin | No | Yes | Dispels magic locks, and automatically picks mundane locks on containers 4/ event.
|
Contraption | Accesory | Master Tinkering | 24 crafting points, 100 coin | No | Yes | A portable trap that can contain a beneficial effect up to level 5
|
Elven Steel Dish | None | Legacy Item | Uncraftable | No | Yes | A single dish (bowl or cup) that cannot be poisoned
|
Traps
Containers or tripwire traps crafted with tinkering which can then load trap tags
Traps | ||||||
---|---|---|---|---|---|---|
Name | Slot Used | Skill Required to Create | Crafting Costs | Encampment Item | Lootable | Description
|
Trap - Level One | None | Tinkering 1 | 4 crafting points, 20 coin | No | No | A trap that can be armed with a single trap tag
|
Trap - Level Two | None | Tinkering 2 | 8 crafting points, 40 coin | No | No | A trap that can be armed with up to 2 trap tag
|
Trap - Level Three | None | Tinkering 3 | 12 crafting points, 60 coin | No | No | A trap that can be armed with up to 3 trap tags
|
Trap - Level Four | None | Tinkering 4 | 16 crafting points, 80 coin | No | No | A trap that can be armed with up to 4 trap tags
|
Trap - Level Five | None | Tinkering 5 | 20 crafting points, 100 coin | No | No | A trap that can be armed with up to 5 trap tags
|
Encampment Items
Non-lootable items kept at adventuring groups in-game homes.
Related Rules
Tinker One
Allows the crafting of level 1 tinkering items and the production of level 1 trap tags. Also allows characters to alter the props for magic items.
Craft Points and Related Skills
Craft points are used with the ornamenter skill to craft magic objects, with the weaponsmith skill to craft enhanced weapons, and the tinker skill to creating tinkering items. A character only spends crafting points when you first check-in for an event. In order to create items you'll have to learn to use the pre-production system. Unlike production points you may not purchase additional crafting points at check-in.
Spells (generally only third level and lower) can be imbued into magic objects to create per event items with one use per event. The spell being imbued must be known by the character crafting that object or be provided by a consumable such as a scroll (the character must be able to read magic to use a scroll). Other characters, or other imbued items do not count as providing access to a spell.
Characters are capped at a total of 20 crafting points from all sources.
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