General and Knowledge Skills | |||
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Skill Name | Skill Point Cost | Prerequisite(s) | Brief Description
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Estimate Value | 2 | None | Know monetary value of non-magical treasure
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Identify Magic | 2 | None | Know the function of magical treasure
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First Aid | 1 | None | Helps to prevent bleeding out. Allows feeding potions to helpless characters. You can heal blunt torso wounds. Ask simple questions about wounds.
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Herbalist | 2 | None | You can safely use poisonous alchemical items
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Language Skills | 1 | None | Speak and be literate in one common or (with plot marshal permission) a rare language, may be taken multiple times.
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Read Magic | 2 | None | Allows you to use magic scrolls
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* Tinkering is not required for Savant
Magic Skills | |||
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Skill Name | Skill Point Cost | Prerequisite(s) | Brief Description
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Magic Power Points | 1 | None | Gain one power point. This skill may be taken up to twenty times.
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Rituals of Aegis | 1 | 20 Power Points, All Aegis spells | Participate in Aegis Rituals
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Rituals of Battle | 1 | 20 Power Points, All Battle Spells | Participate in Battle Rituals
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Rituals of Compulsion | 1 | 20 Power Points, All Compulsion Spells | Participate in Compulsion Rituals
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Rituals of Enchantment | 1 | 20 Power Points, All Enchantment Spells | Participate in Enchantment Rituals
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Rituals of Nature | 1 | 20 Power Points, All Nature Spells | Participate in Nature Rituals
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Rituals of Necromancy | 1 | 20 Power Points, All Necromancy Spells | Participate in Necromancy Rituals
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Rituals of Restoration | 1 | 20 Power Points, All Restoration Spells | Participate in Restoration Rituals
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Aegis Magic School | ||||||||
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Spell | Cost/ Level | Prerequisite | Duration | Range | Target | Flag | Dispel | Brief Description
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Magic Armor | 1 | 1 Magic Power Point | Game day or until expended | Touch | Character | person | Yes | Target touched gains 2 points of magic armor
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Toughness | 1 | 1 Magic Power Point | 10 minutes | Touch | Character | person | Yes | Target touched gains 2 body points
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Spirit Shield | 2 | Level 1 Aegis Spell | Game day or until discharged. | Touch | Character | person | Yes | Prevents next poison or acid effect against target.
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Anti-Magic Shield | 2 | Level 1 Aegis Spell | Game day or until discharged | Touch | Character | person | Yes | Prevents the next spell to hit the target
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Sanctuary | 3 | Level 2 Aegis Spell | 10 minutes | Touch | Fixed location focal point | ground | Yes | Creates a 20 foot protective bubble around caster
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Improved Magic Armor | 3 | Level 2 Aegis Spell | Game day or until expended | Touch | Character | person | Yes | Target touched gains 4 points of magic armor
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Anti-Magic Aura | 4 | Level 3 Aegis Spell | One minute | Touch | Character | person | No | Target is protected against all spells
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Synchronize | 4 | Level 3 Aegis Spell | Special | Touch | Character | person | Yes | Target gains the effects of most Aegis spells up to level 3
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Poison Immunity | 5 | Level 4 Aegis Spell | Game Day | Touch | Character | person | Yes | Target is immune to all poison and acid attacks.
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Aura of Reflection | 5 | Level 4 Aegis Spell | Game day or until discharged | Touch | Character | person | Yes | Deflects the next 4 spell that hit the target. |
Battle Magic School | ||||||||
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Spell | Cost/ Level | Prerequisite | Duration | Range | Target | Flag | Dispel | Brief Description
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Magic Strike | 1 | 1 Magic Power Point | 10 Minutes or Until Discharged | Touch | Melee weapon | weapon | Yes | Melee weapon's next hit deals '4 damage'
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Strength | 1 | 1 Magic Power Point | 10 Minutes | Touch | Character | person | Yes | Target inflcits +1 melee damage
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Magic Swarm | 2 | Level 1 Battle Spell | Instant | Tag Bag | Character(s) hit | n/a | Creates four darts dealing 4 'magic' damage
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Spellburst | 2 | Level 1 Battle Spell | 10 minutes | Touch | Character | Yes | The next spell you cast generates handfuls tag bags.
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Slaying Swarm | 3 | Level 2 Battle Spell | Instant | Tag Bag | Character(s) hit | n/a | Creates four tag bags that deal 4 'magic slay' damage.
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Transcendence | 3 | Level 2 Battle Spell | Game Day | Touch | Character | Person | Yes | Generate extra tag bags.
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Combat Prowess | 4 | Level 3 Battle Spell | 10 Minutes or Until Discharged | Touch | Character | Person | Yes | Gain access to all combat skills or if you already have them an extra master's strike
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Maelstrom | 4 | Level 3 Battle Spell | One Minute | Tag Bag | Character(s) hit | n/a | Throw unlimited tag bags for 1 minute dealing 4 'magic' each.
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Battle Mastery | 5 | Level 4 Battle Spell | Game Day | Touch | Character | person | Yes | You may use any weapon or shield, and are immune to all magic damage.
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Devastation | 5 | Level 4 Battle Spell | 1 minute | Tag bag | Character(s) hit | N/A | Throw unlimited tag bags for one minute dealing 4 magic slay damage each |
Compulsion School of Magic | ||||||||
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Spell | Cost/ Level | Prerequisite | Duration | Range | Target | Flag | Dispel | Brief Description
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Disengage | 1 | 1 Magic Power Point | 1 Minute | Tag Bag | Character(s) hit | Yes | Creates four darts that cause 'disengage'
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Weaken | 1 | 1 Magic Power Point | 10 Minutes | Tag Bag | Character hit | Yes | Creates two darts that inflict weaken.
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Charm | 2 | Level 1 Compulsion Spell | 10 minutes | Tag bag | Character hit | Yes | Creates a dart that causes 'charm'
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Silence | 2 | Level 1 Compulsion Spell | 1 Minute | Tag bag | Character hit | Yes | Creates 2 tag bags that cause 'silence'
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Pin | 3 | Level 2 Compulsion Spell | 10 Minutes | Tag Bag | Character hit | Yes | Creates a dart that causes 'pin'.
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Memory Loss | 3 | Level 2 Compulsion Spell | Permanent after next event | Tag bag OR Touch | Character hit | Yes, until next Event | Creates a dart that causes 'memory loss'.
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Heroism | 4 | Level 3 Compulsion Spell | 10 minutes | Touch | Character | Person | Yes | Set body to 10, but take a wound after battle
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Terror | 4 | Level 3 Compulsion Spell | 10 minutes | Tag Bag | Character | Yes | Generates 1 tag bag that calls for terror
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Dominate | 5 | Level 4 Compulsion Spell | 10 minutes | Tag bag | Character hit | Yes | Creates two darts that cause 'dominate'
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Mind Blank | 5 | Level 4 Compulsion Spell | Game Day | Touch | Character | person | Yes | Target is immune to all compulsion spells |
Enchantment School of Magic | ||||||||
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Spell | Cost/ Level | Prerequisite | Duration | Range | Target | Flag | Dispel | Brief Description
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Magic Lock | 1 | 1 Magic Power Point | Game day | Touch | An entryway or container | building or object | Yes | Magically hold a door or container closed
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Enhance Armor | 1 | 1 Magic Power Point | Game day | Touch | Worn armor | armor | Yes | Armor's protection increases by +1 point
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Enchant Shield | 2 | Level 1 Enchantment Spell | Game day or until discharged | Touch | Shield | shield | Yes | Shield touched absorbs next effect that would bypass or damage it
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Silvershine | 2 | Level 1 Enchantment Spell | 10 Minutes | Touch | Weapon | weapon | Yes | Weapon touched deals 'silver'
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Enchant Weapon | 3 | Level 2 Enchantment Spell | 10 minutes | Touch | Weapon | weapon | Yes | Weapon touched deals 'elven steel' damage
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Spellstore | 3 | Level 2 Enchantment Spell | Event or until expended | Touch | Weapon | weapon | Yes | Stores a spell in a weapon to be cast later.
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Dispel Magic | 4 | Level 3 Enchantment Spell | Instant | Tag bag | Character, object, or magic field | n/a | Creates a dart which causes 'dispels magic'.
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Ablative Armor | 4 | Level 3 Enchantment Spell | Game day or until discharged | Touch | Worn armor | armor | Yes | Gives worn armor 2 points of monstrous armor.
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Shadow Skin | 5 | Level 4 Enchantment Spell | 10 Minutes | Touch | Character | person | Yes | Target touched is immune to normal damage.
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Wraithbane | 5 | Level 4 Enchantment Spell | Game Day | Touch | Weapon | weapon | Yes | A weapon deals +1 'elven steel' damage |
Nature School of Magic | ||||||||
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Spell | Cost/ Level | Prerequisite | Duration | Range | Target | Flag | Dispel | Brief Description
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Conjure Stones | 1 | 1 Magic Power Point | 1 Minute | Tag Bag | Character(s) hit | Yes | For 1 minute throw an infinite number of 1 damage tag bags
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Mend Armor | 1 | 1 Magic Power Point | Instant | Touch | Worn armor, natural armor, or shield | n/a | Repairs physical armor.
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Dissipate | 2 | Level 1 Nature Spell | 10 minutes | Touch | Character | above head | Yes (circumstancially) | Target dissipates.
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Pin Nature | 2 | Level 1 Nature Spell | 10 Minutes | Tag Bag | Character(s) hit | Yes | Generates four pin nature tag bags
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Elemental Weapon | 3 | Level 2 Nature Spell | 10 Minutes | Touch | Character | weapon | Yes | Weapons carried deal nature damage or generate four 4 nature damage tag bags or generate two 4 primal damage tag bags.
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Stoneskin | 3 | Level 2 Nature Spell | Game day | Touch | Character | Person | Yes | Gain 2 points of natural armor.
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Banish | 4 | Level 3 Nature Spell | 10 minutes | Tag bag | Character hit | Yes (if caster can see through dissipate) | Creates a dart which inflicts 'banish'
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Ruin | 4 | Level 3 Nature Spell | 1 Minute | Tag Bag or Touch | Character(s) hit or weapon | none or weapon | Varies | For 1 minute a weapon deals acid damage or throw unlimited 4 acid damage tag bags.
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Ley Lines | 5 | Level 4 Nature Spell | Instant | Self | Self | Above head | n/a | Allows the caster to magically move to their designated home
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Primal Form | 5 | Level 4 Nature Spell | 10 Minutes | Touch | Character | person | Yes | Take on aspects of an elemental. |
Necromancy School of Magic | ||||||||
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Spell | Cost/ Level | Prerequisite | Duration | Range | Target | Flag | Dispel | Brief Description
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Ghastly Visage | 1 | 1 Magic Power Point | 10 minutes | Touch | Character | person | Yes | Target may call 'Brains'.
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Reap Spirit | 1 | 1 Magic Power Point | Special | Touch | Unconscious or dead character | No | Steal a target's spark.
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Pin Undead | 2 | Level 1 Necromancy Spell | 10 minutes | Tag Bag | Character(s) hit | Yes | Generate four tag bags that call for pin undead.
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Creeping Rot | 2 | Level 1 Necromancy Spell | 10 minutes or 1 minute | Touch or tag bag | Weapon or creature(s) hit | none or weapon | Yes or n/a | Enhance a weapon or create two darts to deal 4 Poison damage
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Brackish Boon | 3 | Level 2 Necromancy Spell | 10 Minutes | Touch | character | yes | Yes | Poison heals the target instead of normal healing
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Curse | 3 | Level 2 Necromancy Spell | 10 minutes | Tag bag | Character hit | Yes | Creates a dart which inflicts 'curse'
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Enfeeble | 4 | Level 3 Necromancy Spell | 10 Minutes | Tag Bag | Creature Hit | no | Yes | Creates a tag bag that causes enfeeble
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Detect Spark | 4 | Level 3 Necromancy Spell | 10 Minutes | Touch | Character Touched | no | Yes | Target may call Detect Life and/ or Detect Undead 4 times in any combination.
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Abomination | 5 | Level 4 Necromancy Spell | 10 minutes | Touch | Character | person | Yes | Target touched gains monstous body and other bonuses
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Dreadlord | 5 | Level 4 Necromancy Spell | 10 Minutes | Self | Self | yes | Yes | Gain undead traits and control undead |
Restoration School of Magic | ||||||||
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Spell | Cost/ Level | Prerequisite | Duration | Range | Target | Flag | Dispel | Brief Description
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Heal Body | 1 | 1 Magic Power Point | Instant | Touch | Character | n/a | Target heals all lost body.
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Diagnosis | 1 | 1 Magic Power Point | Instant | Touch | Character | n/a | Reveals all various ailments, presence of a spark.
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Restore Limb | 2 | Level 1 Restoration Spell | Instant | Touch | Character | n/a | Target heals all limb wounds.
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Purify Spirit | 2 | Level 1 Restoration Spell | Instant | Touch | Character | n/a | Cures target of poisons and physical afflictions.
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Heal Mortal Wound | 3 | Level 2 Restoration Spell | Instant | Touch | Other Character | n/a | Target heals a torso wound.
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Resilience | 3 | Level 2 Restoration Spell | 10 minutes | Touch | Character | person | Yes | All damage dealt to target is converted to 'blunt'
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Panacea | 4 | Level 3 Restoration Spell | Instant | Touch | Character | n/a | Heals all body and torso & limb wounds of target.
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Triage | 4 | Level 3 Restoration Spell | One minute | Touch | Character | n/a | For one minute the caster may cast level 1 & 2 restoration spells with no cost.
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Revive | 5 | Level 4 Restoration Spell | Instant | Touch | Other Character | n/a | Brings a willing target touched, back from the dead.
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Second Breath | 5 | Level 4 Restoration Spell | Game day or until discharged | Self | Self | person | Yes | Caster receives a revive after dying. |
Categories: Redundant Pages - skills
Page last modified on April 03, 2017, at 05:16 AM
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