Site Index | > Magic Rules | > Spells | > Necromancy School |
Necromancy School of Magic
The school of necromancy grants a character protection from, and limited influence over, undead creatures, as well as a limited ability to affect the living with curses and afflictions. Low level necromancy spells are defensive in nature, used to repel undead creatures, disguise the living from the dead, and lay to rest the freshly deceased preventing their return to life as undead. Higher level necromancy spells allow a caster to gain undead abilities, control the undead, and employ them for his or her own purposes. Specialist necromancers will often find that they feel somewhat useless during the day. It is not until the sun goes down that the true power of a necromancer becomes evident.
The use of high level necromancy is frowned upon because it attracts the attention of wandering undead. The lands surrounding the lairs of habitual users of high level necromantic magic are often infested with uncontrolled undead. Necromancers are often shunned and forced from settlements in fear that their magical arts will attract undead, and in many places law prohibits the use of high level necromancy.
Common symbols for necromancy include skulls, bones, and the color purple.
Necromancy is associated with the Stranger and Nox
Necromancy School of Magic | ||||||||
---|---|---|---|---|---|---|---|---|
Spell | Cost/ Level | Prerequisite | Duration | Range | Target | Flag | Dispel | Brief Description |
Ghastly Visage | 1 | 1 Magic Power Point | 10 minutes | Touch | Character | person | Yes | Target may call 'Brains'.
|
Reap Spirit | 1 | 1 Magic Power Point | Special | Touch | Unconscious or dead character | No | Steal a target's spark.
| |
Pin Undead | 2 | Level 1 Necromancy Spell | 10 minutes | Tag Bag | Character(s) hit | Yes | Generate four tag bags that call for pin undead.
| |
Creeping Rot | 2 | Level 1 Necromancy Spell | 10 minutes or 1 minute | Touch or tag bag | Weapon or creature(s) hit | none or weapon | Yes or n/a | Enhance a weapon or create two darts to deal 4 Poison damage
|
Brackish Boon | 3 | Level 2 Necromancy Spell | 10 Minutes | Touch | character | yes | Yes | Poison heals the target instead of normal healing
|
Curse | 3 | Level 2 Necromancy Spell | 10 minutes | Tag bag | Character hit | Yes | Creates a dart which inflicts 'curse'
| |
Enfeeble | 4 | Level 3 Necromancy Spell | 10 Minutes | Tag Bag | Creature Hit | no | Yes | Creates a tag bag that causes enfeeble
|
Detect Spark | 4 | Level 3 Necromancy Spell | 10 Minutes | Touch | Character Touched | no | Yes | Target may call Detect Life and/ or Detect Undead 4 times in any combination.
|
Abomination | 5 | Level 4 Necromancy Spell | 10 minutes | Touch | Character | person | Yes | Target touched gains monstous body and other bonuses
|
Dreadlord | 5 | Level 4 Necromancy Spell | 10 Minutes | Self | Self | yes | Yes | Gain undead traits and control undead |
Categories: Magic Rules | Necromancy Spells
<< Nature Magic | Magic Rules | Restoration Magic >> |