Site Index | > Character Rules | > Skills | > Production and Crafting Skills | > Ornamenter Skills | > Ornamenter Rank Two |
Skill Tree: | Production Skills |
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Prerequisite(s): | Ornamenter One |
Skill Point Cost: | 2 |
Brief Description: | Create non-weapon magic items with up to 8 craft points |
Ornamenter Two
Ornamenter permits the creation of magical gear which characters can wear on their body. With level two ornamenter you may spend up to 8 craft points on any given item. There is a maximum number of craft points a character can spend on an item based on where on the body the item will be worn. A list of features that can be put into a magical object can be found here.
Craft Points are required for Ornamenting, Tinkering, and Weaponsmithing.
Related Rules
Magic Item Crafting
Characters with the ornamenter skill can craft non-weapon magic items using crafting points. A character only spends crafting points when you first check-in for an event. In order to create items you'll have to learn to use the pre-production system.
Magic objects created with the ornamenter skill can have multiple enhancements purchased for them. The crafting point cost to make a magic object is based on this table. For each craft point spent an additional 5 coins must be spent to create a magic object.
Objects have a maximum crafting point value based on the location on the body they are worn.
Ornamenting Craft Point Costs
These are enhancements that can be added to magic objects, subject to normal stacking rules.
A +1 armor point bonus must be crafted onto a piece of worn armor. The bonus affects all worn armor not just the piece that has this ability. This bonus cannot be dispelled, it is treated as a permanent improvement to your armor's physical armor points that is always active. This bonus does not stack with the enhance armor spell. Physical armor has a cap of 4 points.
Items which grant +1 or +2 bonus magic power points are treated like gaining additional ranks of the magic power point skill which refresh at convergence as normal. A character can only spend a total of 20 magic power points between any two convergences unless an ability or effect explicitly allows them to break that limit.
Ornamenting Enhancement Costs
Stats Bonuses With Normal Caps | Craft Points |
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+2 Production Points | 4 |
+4 Production Points | 8 |
+4 Craft Points | 8 |
+1 Magic Power | 8 |
+2 Magic Power | 12 |
Enhancements | Description | Craft Points |
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+1 Armor Point to Armor | Increase the armor points of armor by 1, (see here for details). | 8 |
Nature Immunity | Grants immunity to nature damage until removed. | 12 |
Imbued Spells | Description | Craft Points |
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Imbue with a 1st Level Spell | The item can cast the chosen level one spell once per event. Can take multiple times to stack more uses per event. | 4 |
Imbue with a 2nd Level Spell | The item can cast the chosen level two spell once per event. Can take multiple times to stack more uses per event. | 8 |
Imbue with a 3rd Level Spell | The item can cast the chosen level three spell once per event. Can take multiple times to stack more uses per event. | 12 |
Wands | Craft Points |
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Lesser Wand | 4 |
Normal Wand | 8 |
Major Wand | 12 |
Rods | Craft Point Costs |
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Rod of 1st Level Spell | 8 |
Rod of 2nd Level Spell | 12 |
Rod of 3rd Level Spell | 16 |
Crafting Point Limits by Location
Slot | Maximum number of craft points allowed | Example Prop | Unacceptable Props |
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Shield | 20 | A Shield | Things that are not shields |
Torso | 20 | Shirt, breastplate, vest, surcoat, really well constructed tabard, jacket, coat, tunic, bodice, chemise, dress, robe, chain hauberk. | bandoleer, nipple piercing |
Feet | 20 | Boots, sandals, shoes, sabatons. Items should be in pairs except in rare and exceptional circumstances. | Ankle straps, spurs, toe rings, socks. |
Head | 16 | Helmet, hat, elaborate headband, tiara, crown, coif, hood, mask. | Scarf, bandanna, hair accessories, facial jewelry, earrings |
Leg | 16 | Greaves, pants, full leg armor, non-armor skirt. Loincloths and other articles of clothing clearly worn beneath the waist. Leg items that can come in pairs should except in rare and exceptional circumstances. | Leg warmers, ankle or boot wraps, garters. |
Arm | 16 | Bracers, arm armor, rerebraces. Arm items come in pairs except in rare and exceptional circumstances. | arm cuffs, arm warmers. |
Waist | 12 | Belt, sash, chain skirt, war belt, cingulum militaire, waist cincher, elaborate chain belt. | Simple Waist chain, belly button piercing. |
Shoulder | 12 | Spaulders, mantle, pauldrons, elaborate shawl. Shoulder items that can come in pairs should except in rare and exceptional circumstances. | Besegews, epaulettes, parrot. |
Hand | 12 | Glove, Gauntlet, Ring+Chain+Bracelet combination-thingies. Hand items come in pairs except in rare and exceptional circumstances. | Half-Gauntlets (modern anachronistic SCA Invention). |
Back | 12 | Cloak, Cape | |
Buckler | 12 | Buckler | |
Neck | 8 | Ornate or Elaborate Necklace, choker, gorget, chain of office, torc, collar, bevor, stole. | Simple necklace or chain |
Wrist | 8 | Cuffs, ornate or elaborate bracelet, manacles. Wrist items that can come in pairs should except in rare and exceptional circumstances. | Simple bracelet or cuffs. |
Ankle | 8 | Ornate or elaborate anklet, shackles, ankle cuffs. Ankle items that can come in pairs should, except in rare and exceptional circumstances | Simple anklet or ankle cuffs. |
Ring 1 | 8 | Ring | |
Ring 2 | 8 | Ring | |
Accessory | 4 | Backpack, quiver, sheath, belt, pouch, haversack, frog, scabbard, earring, bandoleer, spurs and straps, glasses, goggles, scarf, anything worn on your body. | Anything that obviously fits in another slot, anything not worn. |
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