Potions

Potions

Some spells can be turned into potions using the brew potion skill and production points.

Please note that a potion of Heal Mortal Wound cannot be self-administered, and always requires that another character with the First-aid Skill administer it to a player suffering from a torso wound.

Potions

Potions
Spell Cost/ Level Prerequisite Duration Range Target Flag Dispel Brief Description

Diagnosis 1 1 Magic Power Point Instant Touch Character n/a Reveals all various ailments, presence of a spark.

Enhance Armor 1 1 Magic Power Point Game day Touch Worn armor armor Yes Armor's protection increases by +1 point

Ghastly Visage 1 1 Magic Power Point 10 minutes Touch Character person Yes Target may call 'Brains'.

Heal Body 1 1 Magic Power Point Instant Touch Character n/a Target heals all lost body.

Magic Armor 1 1 Magic Power Point Game day or until expended Touch Character person Yes Target touched gains 2 points of magic armor

Strength 1 1 Magic Power Point 10 Minutes Touch Character person Yes Target inflcits +1 melee damage

Toughness 1 1 Magic Power Point 10 minutes Touch Character person Yes Target touched gains 2 body points

Anti-Magic Shield 2 Level 1 Aegis Spell Game day or until discharged Touch Character person Yes Prevents the next spell to hit the target

Dissipate 2 Level 1 Nature Spell 10 minutes Touch Character above head Yes (circumstancially) Target dissipates.

Enchant Shield 2 Level 1 Enchantment Spell Game day or until discharged Touch Shield shield Yes Shield touched absorbs next effect that would bypass or damage it

Purify Spirit 2 Level 1 Restoration Spell Instant Touch Character n/a Cures target of poisons and physical afflictions.

Restore Limb 2 Level 1 Restoration Spell Instant Touch Character n/a Target heals all limb wounds.

Spellburst 2 Level 1 Battle Spell 10 minutes Touch Character Yes The next spell you cast generates handfuls tag bags.

Spirit Shield 2 Level 1 Aegis Spell Game day or until discharged. Touch Character person Yes Prevents next poison or acid effect against target.

Heal Mortal Wound 3 Level 2 Restoration Spell Instant Touch Other Character n/a Target heals a torso wound.

Improved Magic Armor 3 Level 2 Aegis Spell Game day or until expended Touch Character person Yes Target touched gains 4 points of magic armor

Resilience 3 Level 2 Restoration Spell 10 minutes Touch Character person Yes All damage dealt to target is converted to 'blunt'

Sanctuary 3 Level 2 Aegis Spell 10 minutes Touch Fixed location focal point ground Yes Creates a 20 foot protective bubble around caster

Oils

Oils
Spell Cost/ Level Prerequisite Duration Range Target Flag Dispel Brief Description

Magic Lock 1 1 Magic Power Point Game day Touch An entryway or container building or object Yes Magically hold a door or container closed

Magic Strike 1 1 Magic Power Point 10 Minutes or Until Discharged Touch Melee weapon weapon Yes Melee weapon's next hit deals '4 damage'

Mend Armor 1 1 Magic Power Point Instant Touch Worn armor, natural armor, or shield n/a Repairs physical armor.

Silvershine 2 Level 1 Enchantment Spell 10 Minutes Touch Weapon weapon Yes Weapon touched deals 'silver'

Elemental Weapon 3 Level 2 Nature Spell 10 Minutes Touch Character weapon Yes Weapons carried deal nature damage or generate four 4 nature damage tag bags or generate two 4 primal damage tag bags.

Enchant Weapon 3 Level 2 Enchantment Spell 10 minutes Touch Weapon weapon Yes Weapon touched deals 'elven steel' damage

Spellstore 3 Level 2 Enchantment Spell Event or until expended Touch Weapon weapon Yes Stores a spell in a weapon to be cast later.

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Page last modified on May 23, 2022, at 07:52 PM
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