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Martial Weapon Rules
A martial weapon is any melee weapon at least 35 inches (88.9cm) in length but no longer than 45 inches (114.3cm) in length.
Martial weapons can be wielded one handed or two handed depending on personal preference.
Damage for martial weapons starts at 1. This can be increased by skills, consumables, spells and other effects that increase melee weapon damage. Martial weapons have a natural limit on how much damage they can deal.
To wield a martial weapon a character must have melee training skill, they also require specific skills to dual-wield one with a non-martial weapon in their other hand, to dual-wield one martial weapon in each hand, or to wield one with a buckler or a shield.
Related Rules
Melee Weapons
Melee weapons are hand-held weapons used for close-range, personal combat.
Melee weapons are further divided into three sub-categories based on length:
- A non-martial weapon is any melee weapon under 35 inches (88.9cm) in length.
- A martial weapon is any melee weapon at least 35 inches (88.9cm) in length but no longer than 45 inches (114.3cm) in length.
- A great weapon is any melee weapon over 45 inches (114.3cm) in length.
Carrying a melee weapon in each hand is referred to as "dual wielding" or "two weapon fighting". Players may not carry a melee weapon in each hand at any time unless they have the appropriate skills needed to dual wield.
The damage a character deals with any melee weapon starts at 1. This can be increased by skills, consumables, spells and other similar effects that increase melee weapon damage. Melee weapons have a natural limit on how much damage they can deal.
When wielded by themselves melee weapons have a cap of 4 damage
While dual wielding your melee damage is capped at 2.
Wielding a shield in combat limits your melee damage to a cap of 2. Note that passive bucklers do not have this cap.
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