General and Knowledge Skills

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General and Knowledge Skills

Skills in the general and knowledge grouping are anything related to information your character knows, and oddities that don't quite fit anywhere else.

Related Rules

Savant Title

A character who has learned all of the following skills earns the title of "savant".

Savants may produce a copy of any alchemical item, potion, or scroll in their possession as if they knew/ possessed the requirements (such as the spell) to make it. All other normal production rules (such as costs) still apply.

Savants also gain an additional 5 points of production which break cap.

General and Knowledge Skills
Skill Name Skill Point Cost Prerequisite(s) Brief Description

Estimate Value 2 None Know monetary value of non-magical treasure

Identify Magic 2 None Know the function of magical treasure

First Aid 1 None Helps to prevent bleeding out. Allows feeding potions to helpless characters. You can heal blunt torso wounds. Ask simple questions about wounds.

Herbalist 2 None You can safely use poisonous alchemical items

Language Skills 1 None Speak and be literate in one common or (with plot marshal permission) a rare language, may be taken multiple times.

Read Magic 2 None Allows you to use magic scrolls

Categories: PC Creation | Skills | General and Knowledge Skills

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Page last modified on January 13, 2022, at 11:33 PM
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