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Spell Calls Listing
There are a variety of spells that each have their own call that is used during combat. Most of these spells are fairly self explanatory. For example pin causes it's victims to keep both feet pinned to the ground for the duration.
Complete Listing of Spell Effect and Item Related Calls
These calls indicate an offensive spell effect. They never inflict damage. If the call is paired with poison the attack is not a spell. Every player should try to know what these calls mean. If you have to ask questions to learn an effect, don't be afraid to do so, these can take a while to learn.
Offensive Spell Calls | |||
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Source of Call | Description | Call | |
Banish | Forces a target to dissipate for 10 minutes | 'Banish'
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Charm | Forces a target to become more friendly for 10 minutes | 'Charm'
| |
Curse | Inflicts the curse condition, reducing body to 1 | 'Curse'
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Disengage | Prevents others from acting with hostility towards the caller. | 'Disengage'
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Dispel | Removes magical effects from target. | 'Dispel'
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Dominate | Forces a target to follow 'Attack, Defend, Move, Stop, or Loot Yourself' orders | 'Dominate'
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Enfeeble | Prevents target from incanting for spells or rituals | 'Enfeeble'
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Grounding | Keeps a character from vanishing or benefiting from illusions | 'Grounding'
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Memory Loss | Erases victims memory of the last 10 minutes. | 'Memory Loss'
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Pin | Traps targets feet to the ground. | 'Pin'
| |
Silence | Prevents a target from using their voice in-game. | 'Silence'
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Terror | Freezes, pins, silence, weakens, and disengages target | 'Terror'
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Weaken | Causes the victim to strike for half damage with physical attacks. | 'Weaken'
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These calls announce information about a spell effect and are never used offensively. The player affecting group are likely to affect players and they should try to learn them. The NPC affecting ones generally only impact NPC's, so players can take more time to learn what they do.
Player Affecting Announcement Spell Calls | |||
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Source of Call | Description | Call
| |
Detect <Type> | A call used to detect things of the type called. You must respond out of game with the type listed if you match it!' | 'Detect <Type>'
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Dissipate | Allows a character to escape danger by becoming intangible and unfindable. | 'Dissipate'
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Sanctuary | Creates a 20 foot bubble of physical peace around the caster. | 'Sanctuary'
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Unhallow | Prevents the living from entering an area. | 'Unhallow'
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NPC Affecting Announcement Spell Calls | |||
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Source of Call | Description | Call
| |
Ghastly Visage | Caller tricks undead into thinking they are also undead. | 'Brains'
| |
Sanctify | Creates hallowed ground that drives off undead | 'Sanctify'
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