Enfeeble

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Enfeeble
Type: Necromancy
Level: 4
Prerequisite: Level 3 Necromancy Spell
Duration: 10 Minutes
Range: Tag Bag
Target: Creature Hit
Flag Required: No
Dispel: Yes
Brief Description: Creates a tag bag that causes enfeeble

Enfeeble

Creates one tag bag that inflicts enfeeble.

Detailed Information

Enfeeble Calls

The enfeeble call prevents it's target from using incantations for spells or rituals for 10 minutes. Any spell or ritual effect that would require an incantation is prevented.

If a character is capable of casting a spell with no incant required they may still cast that spell while enfeebled.

The enfeeble call never inflicts damage.

Unless modified by another call (such as poison) enfeeble is a necromancy spell effect.

Verbal Components for Spells

One of the requirements for cast a spell is for a character to speak an eight word (minimum) verbal incantation. The name of the spell must be used in the incantation and counts towards the eight word minimum.

An incant should be spoken loudly and clearly enough that players standing 10 feet away know that a spell is being cast. A gag will prevent a character from casting spells. Incants do not need to be spoken word, they can be sung, chanted, or otherwise role-played. You may not bluff one spell then cast a different one (such as by putting multiple spell names in your incant), the incant must clearly convey EXACTLY what you are casting. Likewise a spell cannot be gibberish or worked into a conversation, it must both be clear that you are casting and what you are casting.

If the incant is partially finished and a player takes a hit, the spell being cast is interrupted. This includes a hit that you are immune to. The assumption is that even if you are immune to a gout of flame (or whatever) it still is disrupting to be hit by it. Pausing in the middle of an incant for more than a moment will also cause an incantation to be interrupted. When an incant is interrupted nothing is lost, but the incant must be restarted from the beginning.

Written items such as scrolls, rituals, and tomes have a fixed incant written down on them. When using one of these items you must read the incant exactly as it appears in writing. Even if you have these words memorized you are required to have enough light to read the text by and are expected to role-play reading the text from the paper. For some rituals this also requires knowing the appropriate language for texts not written in common. Scrolls only ever require read magic to read.

Abilities listed as being used "at will" can be cast or used with no incant.

Categories: Necromancy Spells | Spells | Level 4 Spells | Enfeeble Calls

Page last modified on August 10, 2022, at 02:27 PM
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