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Poison Calls
When a player is successfully hit by an attack with the "poison" call they are now considered poisoned until the condition is cured.
When the poison call is added to any attack even a spell effect such as pin that attack no longer counts as a spell. This means that immunities to spell or compulsion effects no longer apply. The attack is now a poison effect.
A shield may fully block any attack that makes the poison call, preventing any effect to the bearer.
Related Rules
Poisoned Condition
A character who has the poisoned condition cannot have wounds or their body points healed until the poisoned condition is removed. There are a variety of different ways that a character might gain the poisoned condition but not all poison effects give the poisoned condition
Typically the poisoned condition is removed by the spell Purify Spirit or an item such as a Theriac or a Catholicon.
Poison Blunt Damage
Should a character take "blunt poison" damage, the poison condition will wear off in 10 minutes. A character with the first aid skill can remove the poison condition in this circumstance (and only this circumstance). "Blunt disease" damage works the exact same way including removing the diseased condition with first aid in this situation (and only this situation).
Source of Call | Description | Call |
---|---|---|
Poison | Causes the poisoned condition. Makes a spell call mundane, shield-blockable, | 'Poison' |
Categories: Combat Rules | Terminology | Poison Calls | Combat Calls | Healing
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