Immunity

Site Index | > Combat Rules | > Taking Damage from Others | > Immunities

Immunity

Characters can become immune to some combat calls by a variety of effects. When a character is hit by an attack that makes a call the character is immune to, that attack has no effect on the character. A "No Effect" call must be made whenever an attack successfully hits you but does not inflict damage (or does not take effect in the case of spells) so that the attacker knows-that-you-know the attack successfully hit and so that they know they may need to attack with something different.

If a character becomes immune to a school of magic, then any buffs from that school already on them remain for their normal durations, but no further effects can be applied to them for as long as the immunity remains. This includes spells cast, consumables (such as scrolls and potions) and rituals as well.

No combination of effects can make you invulnerable to all damage. The last effect received that would create an invulnerable situation is automatically prevented.

The following spells and effects may not stack with each other unless an ability explicitly allows them to:

Source of Call Description Call

Immunity Announces to another character that a previous call had no effect. 'No Effect'

Categories: Magic Rules | Combat Rules | Item Rules | Immunities | No Effect Calls | Terminology

<< Healing Damage | Combat Rules | Killing Blows >>

<< Spell Calls | Magic Rules | Aegis Magic >>

<< Item Effect Interaction | Item Rules | Magic Objects >>

Page last modified on January 13, 2022, at 10:43 PM
Powered by PmWiki