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Non-Martial Weapon Rules
A non-martial weapon is any melee weapon under 35 inches (88.9cm) in length.
Non-martial weapons can be wielded one handed or two handed depending on personal preference.
The damage a character deals with any melee weapon starts at 1. This can be increased by skills, consumables, spells and other similar effects that increase melee weapon damage. Melee weapons have a natural limit on how much damage they can deal.
All characters get the skill to wield a non-martial weapon for free, but require specific skills to wield more than one, or to wield one with a buckler or a shield.
Related Rules
Melee Weapons
Melee weapons are hand-held weapons used for close-range, personal combat.
Melee weapons are further divided into three sub-categories based on length:
- A non-martial weapon is any melee weapon under 35 inches (88.9cm) in length.
- A martial weapon is any melee weapon at least 35 inches (88.9cm) in length but no longer than 45 inches (114.3cm) in length.
- A great weapon is any melee weapon over 45 inches (114.3cm) in length.
Carrying a melee weapon in each hand is referred to as "dual wielding" or "two weapon fighting". Players may not carry a melee weapon in each hand at any time unless they have the appropriate skills needed to dual wield.
The damage a character deals with any melee weapon starts at 1. This can be increased by skills, consumables, spells and other similar effects that increase melee weapon damage. Melee weapons have a natural limit on how much damage they can deal.
When wielded by themselves melee weapons have a cap of 4 damage
While dual wielding your melee damage is capped at 2.
Wielding a shield in combat limits your melee damage to a cap of 2. Note that passive bucklers do not have this cap.
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