These are terms that are useful for players to know but are not essential to game play.
Categories: Game Rules | Key Terminology | Category
- Category /
- Key Terminology
- Staff Titles
- Items /
- Hexed Items
- Shrines
- Rules /
- About Combat and Combat Safety in Novitas
- Acid Calls
- Adventuring Groups
- Archiving Characters
- Armor References
- Armor Rules
- At Will Abilities
- Banish Calls
- Blade Poisons
- Blight Calls
- Blightsteel Items
- Blue Bags
- Blunt Calls
- Body Stat
- Brains Calls
- Buckler Rules
- Building Structures
- Calls in Combat and Types of Damage
- Casting Spells
- Character Backgrounds and Concepts
- Character Sheets
- Charm Calls
- Checking In to an Event
- Choosing Appropriate Garb
- Coins and Currency
- Consumable Items
- Craft Points and Related Skills
- Curse Calls
- Damage - Possible Meanings
- Damage Requirements
- Detect <Type> Calls
- Disease Calls
- Disengage Calls
- Dispel Calls
- Dissipate Calls
- Dominate Calls
- Dual Wielding Weapons
- Durations
- Elven Steel Calls
- Elven Steel Items
- Encampments
- Enfeeble Calls
- Experience Points
- Flags
- Game Days and Convergence
- Game Hold Calls
- Game Status: In-Game and Out-Of-Game
- Glossary of Terminology
- Goblin Iron Weapons
- Great Weapon Rules
- Grounding Calls
- Hexed Condition
- Immersion
- Immunity
- Ingested Poisons
- Innkeepers
- Kill Condition
- Killing Blows
- Lead Non-Player Characters
- Limits (Caps) to Character Stats
- Logistics Work Group
- Lycanthropy Condition
- Magic Armor Points
- Magic Calls
- Marshals
- Martial Weapon Rules
- Masterwork Weapons
- Melee Weapons
- Memory Loss Calls
- Missile Weapon Rules
- Monstrous Armor
- Monstrous Creatures
- Natural Armor Points
- Nature Calls
- New Character Amnesty
- No Effect Calls
- Non-Martial Weapon Rules
- Non-Player Characters
- Normal Calls
- Novitas Holiday Events
- Pierce Calls
- Pin Calls
- Pit Traps
- Plague Condition
- Player Characters
- Player Initiated Plots (PIP)
- Poison Calls
- Poisoned Condition
- Poisons Effects
- Post Event Letters (PEL)
- Potion Rules
- Preproduction of Goods
- Primal Calls
- Primal Weapons
- Production Points and Related Skills
- Props and Atmosphere Work Group
- Ranged Weapons
- Ranges
- Razorleaf Weapons
- Rituals
- Role-playing
- Sanctify Calls
- Sanctuary Calls
- Scroll Rules
- Searching Other Players
- Second Breath Calls
- Shield Terms
- Silence Calls
- Silver Calls
- Silver Weapons
- Skill Points
- Slay Calls
- Smite Calls
- Sparks
- Spell and Item Effects - Stacking Effects
- Spell Calls Listing
- Spiked Pit Traps
- Tag Bags
- Taking Damage
- Terror Calls
- The Inn
- The Logistics Building
- Thrown Poisons
- Thrown Weapon Rules
- Time Stop Calls
- Tomes
- Touch Spells
- Trap Tags
- Unhallow Calls
- Verbal Components for Spells
- Weaken Calls
- Weapon Definitions and Rules
- Wound Calls
Page last modified on March 15, 2017, at 06:53 PM
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