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Hexed Condition
A hex is a detrimental condition (aka a debuff) generally given temporarily by fragile trap tags. They can also be given for long time periods from hexed items.
Each hex will have specific rules for what drawback it inflicts, as well as how long it lasts.
If you aren't willing to wait out the effect of a hex (or for a hexed item that lasts longer) you'll need a remedy ritual to cure them.
Related Rules
Hexed Items
A hexed item is a jinxed or cursed object (we can't call them cursed because that means the curse call in our system). All hexed items are difficult to get rid of, otherwise their drawbacks would be easy to avoid. Once a character has picked up a hexed item that is not attuned to a character it immediately becomes attuned to them. After being attuned a hexed item can't be dropped, though it can be stored on the person it has attuned to (they don't need to keep it in their hands just on their person).
The event someone acquires a hexed item it counts as slotless, but if you begin an event with a hexed item it MUST occupy the item's normal slot following all magic item slot rules which often means you can't equip other items to that slot (unless it's a ring, wand, buckler, shield or weapon).
A hexed item will list that it is one in it's entry in the identify magic listing. As well as how to break the hex. Generally when a character obtains a hexed item as part of a plot, an npc will let you know out-of-character that the item is hexed.
Some hexed items will be labeled in their entry as "Transferable" this means that the hexed item can be passed to someone who voluntarily takes it. Magical compulsion CAN be used, but you can't surprise someone by putting it in their hands and say it's theirs now. When this happens the new person immediately becomes attuned and can no longer drop it as described above. "Transferable" hexed items can't be given back to someone who has successfully given it away.
To get rid of a hexed item typically requires the remedy ritual to be performed. Many hexed items will require a special ritual component as part of that ritual. When a special ritual component is required it will be listed in the items identify magic listing entry.
Upon being removed a hexed item will say that it is either destroyed (return it to logistics) or transformed (inform logistics and it will gain new stats - which the gm's can find in the item's non-public description).
Martial Length Sword of Nox's Boon, Bearer has the diseased condition that can't be cured. Hexed item (Transferable, Requires a remedy ritual with a vial of troll's blood to remove, Destroy on removal) |
Categories: Healing | Terminology | Conditions
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