Building Structures
A building is defined as any permanent structure with four walls, a roof, floor, and some sort of portal such as a door or window. Period tents and the Lean-to's of Camp Kingsley are also counted as buildings.
A temporary building is defined as non-period tents or open air extensions to buildings such as a porch.
Tents should only be put up in areas designated by the Props Marshal or Second. Modern tents can be used for sleeping at night but must be taken down during the hours game is taking place and are therefore not recommended unless they are very easy to put up and take down.
Players are allowed to designate a portion of a building as out-of-game using barriers such as screens, or hanging cloth. It is helpful to mark these areas with orange strips periodically along the barrier. When this is done only out-of-game activities should take place in the barricaded portion of the building. If a character is paying in game for a service, the roleplaying of that service should take place in an in-game area. Designated out-of-game areas should be for storing out of game items, personal gear, out-of-game sleeping, sanitary preparation of food, hiding obviously modern objects that can't be moved, and other similar goals. They should not be created for locations characters might go.
Any other barriers should be exactly what they are. If you create a blanket fort, it is not an in game fort, it is a series of blankets that anyone can bypass. A screen dividing a room is fine, understand that characters can and will move the screen. Buildings are what they are, you can't add fake walls using any material to change their appearance. If you do not like an arch that is present, you can hang a tapestry (or other approved setting appropriate item) to cover it, but characters can come through that area just fine.
Categories: Terminology
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