Combat Rules
Combat in the Kingdoms of Novitas can happen at any time with no notice. It moves as fast as the players make it move. Understanding what is happening can be very important to keeping the flow of the game going.
Categories: Game Rules | Category
- Category /
- Combat Calls
- Healing
- Immunities
- Spell Calls
- Rules /
- About Combat and Combat Safety in Novitas
- Acid Calls
- Armor (aka Physical Armor) Points
- Armor Rules
- Banish Calls
- Blade Poisons
- Blight Calls
- Blunt Calls
- Body Stat
- Brains Calls
- Buckler Rules
- Calls in Combat and Types of Damage
- Charm Calls
- Combat Rules
- Curse Calls
- Damage - Possible Meanings
- Disease Calls
- Disengage Calls
- Dispel Calls
- Dissipate Calls
- Dominate Calls
- Dual Wielding Weapons
- Elven Steel Calls
- Enfeeble Calls
- Great Weapon Rules
- Grounding Calls
- Healing Damage
- Helpless Condition
- Hit Locations and Legal Strikes
- Immunity
- Inflicting Damage
- Ingested Poisons
- Killing Blows
- Limits (Caps) to Character Stats
- Lycanthropy Condition
- Magic Armor Points
- Magic Calls
- Martial Weapon Rules
- Melee Weapons
- Memory Loss Calls
- Missile Weapon Rules
- Monstrous Armor
- Nature Calls
- No Effect Calls
- Non-Martial Weapon Rules
- Normal Calls
- Pierce Calls
- Pin Calls
- Pit Traps
- Poison Calls
- Poisoned Condition
- Primal Calls
- Ranged Weapons
- Sanctify Calls
- Sanctuary Calls
- Second Breath Calls
- Shield Rules
- Silence Calls
- Silver Calls
- Slay Calls
- Smite Calls
- Spell Calls Listing
- Spiked Pit Traps
- Tag Bags
- Taking Damage
- Terror Calls
- Thrown Poisons
- Thrown Weapon Rules
- Traps - Using and Encountering Traps
- Unhallow Calls
- Weaken Calls
- Weapon Definitions and Rules
- Wound Calls
- Wounds
Page last modified on March 31, 2017, at 10:01 PM
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