Site Index | > Item Rules | > Alchemy Compounds | > Ethereal Sealant |
Alchemy Level: | 5 |
---|---|
Duration: | Game Day |
Range: | Touch |
Flag Required: | None |
Herbalism Required to Use: | No |
Ethereal Sealant
Ethereal sealant is a highly prized compound that when applied to a person makes them completely immune to all magical spells and effects, both harmful and beneficial.
This immunity includes (and but is not limited to) effects such as:
- Spell calls, scrolls, and potions
- This includes beneficial effects like revive
- Sanctuarys, unhallowed, or sanctified areas.
Ethereal sealant does not interact with:
- Poison, blight, and acid calls are NEVER magical. If they are added to another call they make that call no longer magical.
- silver and elven steel always come from weapons and are not magical.
- Nature and primal count as magical if they come from a tag bag.
- Alchemical compounds may still be used.
- Effects previously on the character are not removed.
Detailed Information
Poison Attacks Are Not Spells
When the poison call is added to any attack even a spell effect such as pin that attack no longer counts as a spell. This means that immunities to spell or compulsion effects no longer apply. The attack is now a poison effect.
Acid Attacks Are Not Spells
When the acid call is part of an attack, that attack never counts as a spell. This means that an immunity to spell effects does not apply. The attack is an acid effect.
Blight Attacks Are Not Spells
When the blight call is added to any attack even a spell effect such as pin that attack no longer counts as a spell. This means that immunities to spells or compulsion effects no longer apply. The attack is now a poison effect.
Categories: Alchemical Items | Level Five Alchemical Items | Items