Site Index | > Item Rules | > Alchemy Compounds | > Terran Roots |
Alchemy Level: | 1 |
---|---|
Duration: | Instant |
Range: | Thrown |
Flag Required: | No |
Herbalism Required to Use: | No |
Terran Roots
This thrown alchemical that calls for grounding
Detailed Information
Grounding Calls
A target struck by a grounding call is unable to utilize extra-planar movement effects or magical disguises.
Grounding prevents the following spells and effects from happening:
Grounding dispels the following effects:
- Ghastly Visage
- Dissipate if the caster has a method to see the target only.
- Banish if the caster has a method to see the target only.
The grounding call never inflicts damage.
Unless modified by another call (such as poison) grounding is a nature spell effect.
Thrown Poisons
A thrown poison is a type of consumable alchemical item that represents a small breakable vial being hurled at an enemy. To use a thrown poison the prop to represent the poison must be "at hand", easily reachable. As long as this is the case you may use a tag bag to make the attack described by the item. After this is done make sure you remember to destroy the piece of paper that represents the item, it was used when you "threw" it at your opponent in character.
Each item's call determines what rules it follows. So a thrown item that calls for 4 nature damage counts as a spell, even if it comes from an alchemical, because there is no way to distinguish the source of the call for the person getting hit.
A shield may fully block any attack that makes the poison call, preventing any effect to the bearer.
Blade poisons, ingested poisons, and thrown poisons all require the herbalist skill to use. If a character attempts to use any of these types of alchemy compounds they fail to use the item successfully and suffer the effects as if the item were used on them.
Categories: Items | Alchemical Items | Level One Alchemical Items | Grounding Calls