Alchemy Items
Alchemical products, sometimes called compounds or admixtures, are a special type of consumable item created with the alchemy skill. These items represent the pinnacle of old world chemistry mixed with a bit of magic.
Alchemy can produce a wide variety of game effects often allowing those without magic to act as though they did. Some effects are the exclusive domain of alchemy as well, such as stopping the curse of lycanthropy or curing diseases.
Blade poisons, ingested poisons, and thrown poisons all require the herbalist skill to use. If a character attempts to use any of these types of alchemy compounds they fail to use the item successfully and suffer the effects as if the item were used on them.
Categories: Items | Production Items | Category
- Category /
- 1st Level Alchemy Items
- 2nd Level Alchemy Items
- 3rd Level Alchemy Items
- 4th Level Alchemy Items
- 5th Level Alchemy Items
- Blade Poisons
- Ingested Poisons
- Poisons
- Thrown Poisons
- Items /
- Affection Confection
- Alchemy Items by Type
- Anesthesia
- Balm of Vigor
- Base Paste
- Bile of Nox
- Blackout Juice
- Bug Repellent
- Catholicon
- Claw of the Beast
- Compost Moss
- Corruption
- Dilution Solution
- Elixir of Cosmic Power
- Elixir of Toughness
- Elixir of Wisdom
- Ethereal Sealant
- Explosive Charge
- Gershan Thunder
- Grip of Darkness
- Hand of Death
- Holy Water
- Lanthir Oil
- Lycanthropy Safeguard
- Madweed Extract
- Magic Power Elixir
- Mind Expanding Elixir
- Minor Power Elixir
- Mother's Intuition
- Ogre Extract
- Rejuvenation Elixir
- Ritual Candles
- Ritual Ink
- Ritual Quill
- Scorpion's Kiss
- Smelling Salts
- Spirit Tar
- Spyderbyte
- Stabilizing Concoction
- Tanglefoot Bag
- Terran Roots
- Theriac
- Touch of Panic
- Transmutation
- Truth Serum
- Two-Step Venom
- Vermin Bane
- Vial of Acid
- Warding Amalgam
- Weapon Stone
- Wolfsbane
- Rules /
- Alchemy Items
- Alchemy Production
- Blade Poisons
- Ingested Poisons
- Thrown Poisons