Two-Step Venom

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Two-Step Venom
Alchemy Level:5
Duration:Instant
Range:Thrown
Flag Required:None
Herbalism Required to Use:Yes

Two-Step Venom

The most lethal of all poisons, two-step venom is a distilled concentrate of several of the nastiest poisons known to mortals. It gains its name from the simple fact that very few of its victims can take more than two steps before dying. Like hand of death, two-step venom is usually carried in fragile containers and is instantly absorbed into living flesh, where it races through the bloodstream until it finds the heart and brain, which it destroys. The use of two-step venom against a sentient being is generally considered to be a crime punishable by death in most civilized areas.

Two step venom is a thrown poison that deals 4 "poison pierce" damage.

Detailed Information

Thrown Poisons

A thrown poison is a type of consumable alchemical item that represents a small breakable vial being hurled at an enemy. To use a thrown poison the prop to represent the poison must be "at hand", easily reachable. As long as this is the case you may use a tag bag to make the attack described by the item. After this is done make sure you remember to destroy the piece of paper that represents the item, it was used when you "threw" it at your opponent in character.

Each item's call determines what rules it follows. So a thrown item that calls for 4 nature damage counts as a spell, even if it comes from an alchemical, because there is no way to distinguish the source of the call for the person getting hit.

A shield may fully block any attack that makes the poison call, preventing any effect to the bearer.

Blade poisons, ingested poisons, and thrown poisons all require the herbalist skill to use. If a character attempts to use any of these types of alchemy compounds they fail to use the item successfully and suffer the effects as if the item were used on them.

Poison Calls

When a player is successfully hit by an attack with the "poison" call they are now considered poisoned until the condition is cured.

Pierce Calls

Damage with the "Pierce" call ignores any physical armor, magical armor, or natural armor the target might have.

Categories: Alchemical Items | Level Five Alchemical Items | Items | Poison Calls | Pierce Calls | Thrown Poisons

Page last modified on August 27, 2022, at 07:53 PM
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