Site Index | > Item Rules | > Alchemy Compounds | > Stabilizing Concoction |
Alchemy Level: | 1 |
---|---|
Duration: | Permanent |
Range: | Touch |
Flag Required: | No |
Herbalism Required to Use: | No |
Stabilizing Concoction
This pungent smelling poultice will keep someone in stable condition so they can heal naturally with time.
Rub this onto the wounds of someone who has taken a torso wound but has not yet bled out. They will not bleed out due to time. This counts as healing and is prevented if the subject is poisoned.
Detailed Information
Healing Damage
When your character takes damage from an attack you will eventually want to know how that damage gets repaired. Body points, leg, and arm wounds will heal automatically at the start of the next event you attend. Torso wounds lead to "bleeding out", so they do not typically heal between events, in fact if they are not treated soon enough you will be dead which could lead to permanent death if you are not revived. A character who has taken a torso wound but has been stabilized from an effect such as stabilizing concoction will heal that wound between events.
Naturally no one wants to wait a full month for damage to heal. To heal faster requires restoration magic or healing items such as a catholicon or rejuvenation elixir.
Characters can also acquire conditions that require healing.
A character who has the poisoned condition cannot have wounds or their body points healed until the poisoned condition is removed. Typically the poisoned condition is removed by the spell Purify Spirit or an item such as a Theriac or a Catholicon.
Another condition that must be cured is the diseased condition, it will not wear off naturally. The diseased condition is challenging to remove, there are no spells that accomplish this goal. Instead alchemical items must be used such as a Theriac, a Catholicon or a Rejuvination Elixir.
Categories: Items | Alchemical Items | Level 1 Alchemical Items