Alchemy Items by Type
Alchemical products, sometimes called compounds or admixtures, are a special type of consumable item created with the alchemy skill. These items represent the pinnacle of old world chemistry mixed with a bit of magic.
Alchemy can produce a wide variety of game effects often allowing those without magic to act as though they did. Some effects are the exclusive domain of alchemy as well, such as stopping the curse of lycanthropy or curing diseases.
Blade poisons, ingested poisons, and thrown poisons all require the herbalist skill to use. If a character attempts to use any of these types of alchemy compounds they fail to use the item successfully and suffer the effects as if the item were used on them.
Buffs and Defensive Items
Improved stats, and alchemicals that grant extra defenses.
Buffs and Defensive Items | ||||||
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Name | Level | Duration | Type | Requires Herbalism | Scarce | Description |
Recuperative Items
Healing items, anything that restores body, power, cures diseases or poisons.
Recuperative Alchemy Items | ||||||
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Name | Level | Duration | Type | Requires Herbalism | Scarce | Description |
Blade Poisons
Alchemicals applied to your weapon to modify your weapon or deliver special attacks.
Blade Poisons | ||||||
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Name | Level | Duration | Type | Requires Herbalism | Scarce | Description |
Ingested Poisons
Hostile alchemy items meant to be slipped into an enemies food or drink.
Ingested Poisons | ||||||
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Name | Level | Duration | Type | Requires Herbalism | Scarce | Description |
Thrown Poisons
These items are used by throwing them (via tag bag) at your opponents.
Thrown Poisons | ||||||
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Name | Level | Duration | Type | Requires Herbalism | Scarce | Description |
Utility Items
A catch all for items that don't neatly fit into any other category.
Utility Items | ||||||
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Name | Level | Duration | Type | Requires Herbalism | Scarce | Description |
Categories: Alchemical Items | Items | Item Rules | Crafting and Production Rules | Production Items