Special Weapons

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Special Weapons
Weaponsmithing Rank Required to create1 Rank per 4 Craft Points used
Coin Cost to Create:10 per Craft Point used
Lootable:Yes
Brief Description:Special Materials Weapons can potentially be made from

Special Weapons

In addition to a weapon needing to meet standards for safety the appearance of the weapon indicates certain information. The following colors are reserved for (and required by) weapons made of special materials:

  • Elven steel weapons or other items must be covered with black paint then decorated with natural looking thin white/silver veins coursing through it.

  • Primal weapons (or other custom specialty items) must be covered with red paint then decorated with natural looking thin black veins coursing through it.

  • Weapons made of more than one exceptional material must conform to all color requirements, usually this is done by coloring each cutting edge of a sword as a different material.

While not a special materials these items deserves note.

  • A master's blade must have an above average looking prop to represent it.

  • Weapons with spells in them must be covered with blue paint to indicate they are magical.

Related Rules

Mundane Melee Weapons

These are the requirements to bring a melee weapon prop into the game.

All striking surfaces should have a minimum of 5/8 inch (1.59cm) of closed-cell foam.

All non-handle surfaces of a weapon should have a minimum of 3/8 inch (.96cm) of closed-cell foam.

Magical Melee Weapons
Weaponsmithing Rank Required to create1 Rank per 4 Craft Points used
Coin Cost to Create:10 per Craft Point used
Lootable:Yes
Brief Description:A weapon for personal combat

All melee weapon props must have a rigid core. Cores of wood or metal are forbidden. Acceptable core materials include but are not limited to: plastic, PVC, fiberglass, and carbon fiber. The core of the weapons should be securely held within the padding by glue, tape, or some other adhesive. Padding that slides or twists on the weapons core will be rejected. Cores that rattle or bounce within the padding will be rejected.

All pommels, crossguards, quillions, basket hilts, and other hilt fittings (not to include the grip iteself) must be composed of a flexible material.

The minimum length for any melee weapon is 16 inches (40.64cm). Non-handle pommels do not count towards the overall length measurement of a weapon.

Weapons that flex more than 45 degrees will be rejected.

No swung weapon may have more than 1/3 of its length unpadded for striking. The total unpadded section of a swung weapon may not be more than 30 unpadded inches (76.2cm) total.

Illegal weapons include but are not limited to: flails, punch daggers, slings, ball & chain weapons, and blowguns. Any weapon with a flexible component or which strikes primarily with a punching motion of the arm rather than a swinging motion is forbidden.

Mundane Thrown Weapons

Props for weapons have certain requirements to be used in play. If a weapon is rejected for not being safe but is found still being used it may be summarily destroyed to ensure an unsafe weapon is not brought onto the field.

No weapons may have visible duct tape on them. Cloth covered weapons, a standard in some other larps is also not permitted.

Thrown weapons must be completely padded including the hilt and rip. Each thrown weapon must look like a weapon, either knives, axes, or some other historical or fantasy weapon. No "throwing" rocks, disks, or paddles are allowed. A thrown weapon doesn’t have to have a core, but if it does have a core the core cannot go within 1 inch (2.54cm) of either end of the weapon. Cored throwing weapons may also be used in melee. Coreless throwing weapons may not be used in melee.

A standard throwing weapon is one greater than 6 and less than or equal to 30 inches. A standard sized throwing weapon must weigh no more than 6 ounces.

A javelin is a throwing weapon greater than 30 and less than or equal to 45 inches. A javelin must weigh no more than 12 ounces (340.2g).

A great javelin is a throwing weapon greater than 45 inches and less than or equal to 84 inches. A great javelin must weigh no more than 24 ounces (680.4g).

For all varieties of javelin both ends must be at least 2 inches (5.08) in diameter. Players are encouraged to incorporate some open-cell foam into the ends of their javelin designs.

Mundane Missile Weapons

Props for weapons have certain requirements to be used in play. If a weapon is rejected for not being safe but is found still being used it may be summarily destroyed to ensure an unsafe weapon is not brought onto the field.

No weapons may have visible duct tape on them. Cloth covered weapons, a standard in some other larps is also not permitted.

Bows must have a draw weight of 35 pounds or less at 28 inches draw.

Crossbow draw weight should comply with this table.

Compound bows, PVC bows, takedown bows, brightly colored fiberglass bows, modern crossbows, or any other obviously modern archery equipment (including but not limited to peep sights, weights, camouflage or brightly colored shafting) are prohibited.

Brightly colored and/ or rubber fletching is allowed. Brightly colored plastic nocks will not disqualify arrows.

Each bow entering play must have at least 3 legal, arrows accompanying it.

A draw stop must be present on all arrows to ensure they are not drawn past 28 inches.

Arrow shafts may not be made of wood. The head of an arrow must be at least 2 inches in every dimension and must be a uniform, round shape. The head of an arrow or bolt must not be wobbly or move from side to side.

All arrows must contain a coin or similar small rigid disk perpendicular to the end of the shaft to prevent shaft punch-through. Commercially made rubber bird blunts also fulfill this requirement. Golf tube arrows are not permitted.

All arrows and bolts must have at least two full fletchings and a nock.

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Page last modified on September 13, 2022, at 06:45 PM
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