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Altering Props with Tinkering
A character with the tinkering skill can use crafting points at check-in to replace the prop for an item with another of the same slot with comparable functionality.
For example a martial weapon must be replaced by another martial weapon and could not be replaced with a great or non-martial weapon. An ax should remain an ax, armor should be replaced with new armor of a comparable type. A plate chest piece should not be replaced by a cloth shirt (both are torso slot) or a chain shirt.
The primary benefit of doing this is to allow a character to take an epic item that does not fit them and replace it with a prop that does or to make considerable material improvements to a prop.
Slot | Tinkering Rank Required | Crafting Point Cost | Coin Cost |
---|---|---|---|
Accessory | 1 | 4 | 20 |
Neck | 2 | 8 | 40 |
Wrist | 2 | 8 | 40 |
Ankle | 2 | 8 | 40 |
Ring | 2 | 8 | 40 |
Waist | 3 | 12 | 60 |
Shoulder | 3 | 12 | 60 |
Hand | 3 | 12 | 60 |
Back | 3 | 12 | 60 |
Buckler | 3 | 12 | 60 |
Head | 4 | 16 | 80 |
Leg | 4 | 16 | 80 |
Arm | 4 | 16 | 80 |
Weapon | 5 | 20 | 200 |
Shield | 5 | 20 | 100 |
Torso | 5 | 20 | 100 |
Feet | 5 | 20 | 100 |
Categories: Production Skills
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Page last modified on January 28, 2020, at 04:47 AM
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