Poisons Effects
Poison can refer to several things in the game each with slightly different rules for how they function. Collectively each of these things is a "poison effect".
- The poison call is made by some attacks.
- The blight call is made by some attacks and counts as a poison.
- Poisoned is a condition a character can get that prevents them from being healed. Not all poisons cause the poisoned condition.
- Goblin iron is a type of material items can be made out of that causes the poison call in combat.
- Blade poisons are poisons that are applied to weapons to improve their effectiveness in combat.
- Ingested poisons are poisons put in food or drink, they do not necessarily give the poison condition.
- Thrown poisons are consumable items that create tag bags to deliver special poison attacks. A throwing weapon made of goblin iron, or coated in blade poison is NOT a thrown poison.
Blade poisons, ingested poisons, and thrown poisons all require the herbalist skill to use. If a character attempts to use any of these types of alchemy compounds they fail to use the item successfully and suffer the effects as if the item were used on them.
Categories: Alchemical Items | Category
Page last modified on April 01, 2017, at 10:09 PM
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