Site Index | > Character Rules | > Skills | > Production and Crafting Skills | > Weaponsmith Skills | > Weaponsmith Rank Three |
Skill Tree: | Production Skills |
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Prerequisite(s): | Weaponsmith Two |
Skill Point Cost: | 3 |
Brief Description: | Craft weapons worth up to 12 craft points |
Weaponsmith Three
Weaponsmith rank three allows a character to craft weapons.
With the weaponsmith three skill you may craft items worth up to 12 crafting points.
Related Rules
Weapon Crafting
Characters with the weaponsmith skill can craft weapons using crafting points. A character only spends crafting points when you first check-in for an event. In order to create items you'll have to learn to use the pre-production system.
Weapons created with the weaponsmith skill can have multiple enhancements purchased for them. The crafting point cost to make an enhanced weapon is based on this table. For each craft point spent an additional 10 coins must be spent to create an enhanced weapon.
If ammunition is imbued with a spell only one is produced at a time. When crafting other enhancements 4 pieces of ammunition are created with the enhancement.
Weapon Crafting Point Costs
When you are crafting a new weapon you must pay a number of crafting points based on what you are creating. Every weapon will have a starting cost based on what type of weapon it is. From there you can select any feature you want, such as crafting the weapon from one or more special materials, giving special abilities to the weapon, or imbuing a spell into the weapon.
Weapon Crafting Costs
Must Choose Exactly One | |
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Weapon Base Type | Craft Points |
Non-Martial Melee Weapon | 0 |
Martial Melee Weapon | 4 |
Great Weapon | 16 |
Thrown Weapon | 0 |
Bow or Crossbow | 4 |
Arrows or Bolts | 0 |
Special Material | Craft Points |
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Goblin Iron (Poison) | 8 |
Silver | 8 |
Razorleaf (Nature) | 8 |
Elven Steel | 20* |
- Newly made weapons may not have Elven Steel with other special material types.
- Existing weapons that are Elven Steel and other materials are exempt from this requirement.
Special Ability | Description | Craft Points |
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Masterwork | This weapon deals +1 damage, limited by cap. | 4 |
Mage Blade | This rule is no longer available. Existing weapons get refunded this amount. | 12 |
Master's Staff of Wizardry | Select a school of magic. If the wielder is a master of that school of magic some of their spells cost fewer power points. Automatically a great weapon at no additional cost. Requires ornamenting 5 to craft. | 24 |
Master's Blade | If the wielder is a weapon master they gain an additional master's strike. Also gives 16 additional, free, craft points to spend on other features (such as weapon type). Requires Tinkering 5 to craft. | 24 |
Imbued Spells | Description | Craft Points |
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Imbue with a 1st Level Spell | The item can cast the chosen level one spell once per event. Can take multiple times to stack more uses per event. | 4 |
Imbue with a 2nd Level Spell | The item can cast the chosen level two spell once per event. Can take multiple times to stack more uses per event. | 8 |
Imbue with a 3rd Level Spell | The item can cast the chosen level three spell once per event. Can take multiple times to stack more uses per event. | 12 |
Categories: PC Creation | Skills | Production Skills | Weapon Rules