The Tinker Skill

(redirected from Rules.Tinkerskill)

Site Index | > Character Rules | > Skills | > Production and Crafting Skills | > Tinker Skills

The Tinker Skill

Tinkering allows a character to use crafting points to create tinkering items, to alter the props for items, and to create trap tags.

Related Rules

Tinker Crafting

Characters with the tinker skill can craft tinkering items using crafting points. In order to craft tinkering items a character does not need to know any particular spells even if the item being crafted casts a spell. A character only spends crafting points when you first check-in for an event. In order to create items you'll have to learn to use the pre-production system.

Tinkering items cost a fixed number of crafting points to create. It additionally costs 5 coin per crafting point spent to create a tinkering item.

You can also use tinkering to change the prop for a magic item to a different prop of the same item type. This is done by following this table.

Altering Props with Tinkering

A character with the tinkering skill can use crafting points at check-in to replace the prop for an item with another of the same slot with comparable functionality.

For example a martial weapon must be replaced by another martial weapon and could not be replaced with a great or non-martial weapon. An ax should remain an ax, armor should be replaced with new armor of a comparable type. A plate chest piece should not be replaced by a cloth shirt (both are torso slot) or a chain shirt.

The primary benefit of doing this is to allow a character to take an epic item that does not fit them and replace it with a prop that does or to make considerable material improvements to a prop.

Slot Tinkering Rank Required Crafting Point Cost Coin Cost
Accessory 1 4 20
Neck 2 8 40
Wrist 2 8 40
Ankle 2 8 40
Ring 2 8 40
Waist 3 12 60
Shoulder 3 12 60
Hand 3 12 60
Back 3 12 60
Buckler 3 12 60
Head 4 16 80
Leg 4 16 80
Arm 4 16 80
Weapon 5 20 200
Shield 5 20 100
Torso 5 20 100
Feet 5 20 100

Trap Tag Production

Characters with levels of the tinkering skill can produce trap tags of the same level or lower as their tinkering skill using production points. A character only spends production points when you first check-in for an event. In order to create items you'll have to learn to use the preproduction system.

To produce trap tags it costs 1 production point and 1 coin per level of the tag.

The Tinker Skill
Skill Name Skill Point Cost Prerequisite(s) Brief Description

Tinker One 4 None Can use craft level 1 tinkering goods or produce level 1 trap tags.

Tinker Two 2 Tinker One Can craft level 2 tinkering goods or produce level 2 trap tags.

Tinker Three 3 Tinker Two Can craft level 3 tinkering goods or produce level 3 trap tags.

Tinker Four 4 Tinker Three Can craft level 4 tinkering goods or produce level 4 trap tags.

Tinker Five 5 Tinker Four Can craft level 5 tinkering goods or produce level 5 trap tags.

Categories: PC Creation | Skills | Production Skills | Tinkering Items

Page last modified on January 13, 2022, at 06:32 PM
Powered by PmWiki