Site Index | > Item Rules | > Ritual Rules | > Rituals | > Disenchant |
Disenchant | |
School: | Enchantment |
---|---|
Type: | Basic |
Skill(s) Required: | Enchantment Rituals |
Components: | 1 Ritual Candle |
Duration: | Instant |
Range: | Touch |
Target: | PC craftable magic item worth at least 25 coin |
Flag Required: | Armor, shield, and weapon |
Brief Description: | Destroy a magic item for ritual components |
Item Number: | 184 |
GM Required | No |
Disenchant
Directions: Light the ritual candle. Hold the magical item with both hands. Recite the incant
Incantation: Thank you, Craftsman for this work. It has done what it was created to do. Let it be broken, so it may be reborn into a new form. And in that new form, be of new use.
Effect: Destroy a lootable or owned magic item. Turn it in at logistics, there you will be able to receive in exchange 1 ritual component of any school for every 25 coin the item would cost to craft (rounded down). All components must be from the same school.
Related Rules
Weapon Crafting
Characters with the weaponsmith skill can craft weapons using crafting points. A character only spends crafting points when you first check-in for an event. In order to create items you'll have to learn to use the pre-production system.
Weapons created with the weaponsmith skill can have multiple enhancements purchased for them. The crafting point cost to make an enhanced weapon is based on this table. For each craft point spent an additional 10 coins must be spent to create an enhanced weapon.
If ammunition is imbued with a spell only one is produced at a time. When crafting other enhancements 4 pieces of ammunition are created with the enhancement.
Magic Item Crafting
Characters with the ornamenter skill can craft non-weapon magic items using crafting points. A character only spends crafting points when you first check-in for an event. In order to create items you'll have to learn to use the pre-production system.
Magic objects created with the ornamenter skill can have multiple enhancements purchased for them. The crafting point cost to make a magic object is based on this table. For each craft point spent an additional 5 coins must be spent to create a magic object.
Objects have a maximum crafting point value based on the location on the body they are worn.
Tinker Crafting
Characters with the tinker skill can craft tinkering items using crafting points. In order to craft tinkering items a character does not need to know any particular spells even if the item being crafted casts a spell. A character only spends crafting points when you first check-in for an event. In order to create items you'll have to learn to use the pre-production system.
Tinkering items cost a fixed number of crafting points to create. It additionally costs 5 coin per crafting point spent to create a tinkering item.
You can also use tinkering to change the prop for a magic item to a different prop of the same item type. This is done by following this table.
Categories: Enchantment Rituals | Rituals