Tinkering Level: | 5 |
---|---|
Type: | Alchemical |
Duration: | Game Day |
Scarce: | No |
Fragile: | No |
Healer's Bane
Coats the victim in ethereal sealant. Rendering them immune to spells for the game day or until dilution solution is applied to them.
Related Items
Ethereal Sealant
Ethereal sealant is a highly prized compound that when applied to a person makes them completely immune to all magical spells and effects, both harmful and beneficial.
This immunity includes (and but is not limited to) effects such as:
- Spell calls, scrolls, and potions
- This includes beneficial effects like revive
- Sanctuarys, unhallowed, or sanctified areas.
Ethereal sealant does not interact with:
- Poison, blight, and acid calls are NEVER magical. If they are added to another call they make that call no longer magical.
- silver and elven steel always come from weapons and are not magical.
- Nature and primal count as magical if they come from a tag bag.
- Alchemical compounds may still be used.
- Effects previously on the character are not removed.
Dilution Solution
Dilution solution universally negates and removes any and all non-poison alchemical effects currently active on a target.
If the vial is thrown (via a tag bag) the call for this compound in combat is “dispel alchemy”.
Categories: Items | Trap Tags | Level 5 Trap Tags | Traps
Page last modified on January 13, 2022, at 10:05 PM
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