Trap Tags

Trap Tags

A trap tag is a one use consumable item. They are placed in traps to arm them causing negative effects on anyone who triggers the trap, and consuming any trap tags in the trap.

Each trap tag will have on it what type of tag it is. Either Alchemical, Physical, or Spell. Alchemical trap tags are stopped by any effect that prevents alchemicals (such as spirit shield, or poison immunity). Spell trap tags are prevented by any effect which prevents spells (such as anti-magic shield or anti-magic aura). Physical traps are just like getting hit with an attack to the torso, any relevant armor or body applies.

Some trap tags are hexes. A hex is a type of debuff that comes from traps that lasts for the game day, even if the effect is normally shorter. Hexes can only be removed by effects that specifically remove hexes. So if you are affected by a trap tag that is a Spell, which inflicts a Curse hex, unless you have an effect that prevents a spell from affecting you, your body will be reduced to one for the game day.

When a trap has been disarmed, trap tags can be removed and even kept for later use. The exception to this is if the trap tag say it is "fragile". Fragile trap tags can be disarmed but should be destroyed immediately whether the trap went off or not.

Trap Tag Production

Characters with levels of the tinkering skill can produce trap tags of the same level or lower as their tinkering skill using production points. A character only spends production points when you first check-in for an event. In order to create items you'll have to learn to use the preproduction system.

To produce trap tags it costs 1 production point and 1 coin per level of the tag.

Categories: Traps | Items | Production Items


Page last modified on January 13, 2022, at 07:50 PM
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