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Restricted and Reserved Items
We want to allow players as much freedom as possible to bring mundane, basic items with them into the game. However there are some costuming and general items that have special restrictions on them. Player characters should always check with the props marshal before bringing any crown or mask into the game (due to COVID we should specify we're referring to decorative masks not medical face masks). Because we use these things to represent different kinds of monsters its important we maintain that if players see a character with a mask or a crown on they can easily distinguish if you are a PC who is wearing garb, or a monster who is defined by these items.
There are also a few items that are allowed but need to follow guidelines. At nighttime, characters can use glowsticks for light. In game people tend to call these "glow worms" so that they are a little more flavorful. Lanterns (during game hours) need props marshal approval for brightness and appearance.
Finally some items have rules attached to them and can only be brought into game if crafted by a craftsperson. Typically these are tinkering items. These include flash lights and locks and keys.
Related Items
Tinkering Item: Light Tubes
A small, single LED flashlight, must have approval from the props marshal, Christina Mevec. Regarding brightness, it should only give off a small amount of light. These should be modified to look ornate.
Glowing rocks or crystals also count as light tubes.
Tinkering Item: Lock and Keys
This is any basic object with a lock on it.
A key should also be attached to the lock under a piece of tape that players can use when they use an in-game effect (such as an explosive charge) to open the lock. Players are honor bound not to use the key if they do not have access to a way to disable the lock.
The prop for a lock must be a real lock (commonly an iron or brass lock) that someone (not necessarily the person bringing the lock into the game) can successfully demonstrate picking using basic lock picking tools. No obviously modern locks e.g. master-locks or combination locks.
When a lock is a part of a non-lootable item the whole object becomes lootable.
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