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Site Index | > Character Rules | > Skills | > Combat Skills | > Melee Training |
Skill Tree: | Combat Skills |
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Prerequisite(s): | None |
Skill Point Cost: | 2 |
Brief Description: | Use martial weapons (35 - 45 inches long). |
Melee Training
This skill allows characters to fight with a single martial weapon, hitting for their normal melee damage (which starts at one and is improved with skills).
Melee Training is the basic warrior skill, and is a prerequisite for many other combat skills.
Related Rules
Martial Weapon Rules
A martial weapon is any melee weapon at least 35 inches (88.9cm) in length but no longer than 45 inches (114.3cm) in length.
Martial weapons can be wielded one handed or two handed depending on personal preference.
Damage for martial weapons starts at 1. This can be increased by skills, consumables, spells and other effects that increase melee weapon damage. Martial weapons have a natural limit on how much damage they can deal.
To wield a martial weapon a character must have melee training skill, they also require specific skills to dual-wield one with a non-martial weapon in their other hand, to dual-wield one martial weapon in each hand, or to wield one with a buckler or a shield.
Related Prop Guidelines
Special Weapons
In addition to a weapon needing to meet standards for safety the appearance of the weapon indicates certain information. The following colors are reserved for (and required by) weapons made of special materials:
- Elven steel weapons or other items must be covered with black paint then decorated with natural looking thin white/silver veins coursing through it.
- Goblin iron (poison) weapons must be covered with green paint.
- Blightsteel (blight) weapons don't have a specific paint job at this time, and as such won't be seen at game until they do.
- Razorleaf (nature) weapons must have the blade or any striking surface covered with red paint.
- Primal weapons (or other custom specialty items) must be covered with red paint then decorated with natural looking thin black veins coursing through it.
- Weapons made of more than one exceptional material must conform to all color requirements, usually this is done by coloring each cutting edge of a sword as a different material.
While not a special materials these items deserves note.
- A master's blade must have an above average looking prop to represent it.
- Weapons with spells in them must be covered with blue paint to indicate they are magical.
Categories: PC Creation | Skills | Combat Skills